I've been tooling around with some rules for using various sorts of Dogs in our AD&D game. This is what I've come up with so far:
1. DOG HANDLING: dogs must be trained by a skilled trainer/handler to do some functions. Various level 0 guys are skilled in dog handling, but PC’s must spend a Weapon Proficiency slot in order to become a trained dog handler, in one specific dog type. A handler can only command 1 type of dog at a time. Any handler can control 2 war dogs plus 1 per point of Charisma Loyalty Bonus, or 4 guard dogs or blood hounds plus 1 per point of Charisma Loyalty Bonus, or 8 sled dogs or hunting dogs plus 1 per point of Charisma Loyalty Bonus.
It takes 1 month of familiarity training for a handler to acclimate a dog to its owner or new surroundings or a new owner. A owner is someone to whom the dog has been acclimated by a trainer or handler to obey his orders.
2. DOGS IN COMBAT: each type of dog reacts differently to combat:
WAR DOGS: size M, AC 6, HD 2+2, move 12”, morale 10, 1 attack, 2-8 damage.
Handler Present: War dogs will attack any target a handler commands when first entering combat. If the handler is not engaged in combat, he can shift the dogs from target to target as he pleases (1 in 6 chance of the dogs going to the wrong target).
No Handler Present: once fighting starts the war dogs will attack targets completely at random, friend or foe alike. War Dogs require a true Handler for best results, an owner is usually not the best idea.
GUARD DOGS: size M, AC 7, HD 1+1, move 15”, morale 8, 1 attack, 1d6 damage.
On Guard: if guard dogs have been acclimated to a particular place or person they will add 3 to the surprise roll if intruders attempt to sneak up. They will attack the intruders on a 3 or better on a d6, otherwise they will just make noise. A acclimated owner can call them off from an attack (they ignore the command on a 6 on a d6).
Handler Present: a handler can order guard dogs to attack at any time and they will (except if a 6 is rolled on a d6). However, there is also a 1 in 6 chance that the dogs will attack the wrong target.
No Handler Present: an acclimated owner can order dogs to attack, but they will fail to do so on a 5 or 6 on a d6, likewise they are very likely (4+ on d6) to get the target wrong if there are multiple people present beyond the owner.
HUNTING DOGS: size S, AC 7, HD 1+1, move 15”, morale 7, 1 attack, 1d4 damage.
Handler Present: a handler can order hunting dogs to attack, but unless it is their trained game animal, they will only do so on a 4+ on a d6. However, there is also a 2 in 6 chance that the dogs will attack the wrong target.
No Handler Present: an acclimated owner can order dogs to attack, but they will fail to do so on a 3 or better on a d6, likewise they are very likely (2+ on d6) to get the target wrong if there are multiple people present beyond the owner, unless it is their normal game animal.
BLOOD HOUNDS: size S, AC 7, HD 1+1, move 15”, morale 7, 1 attack, 1d4 damage.
Handler Present: a handler can order blood hounds to attack, but, they will only do so on a 4+ on a d6. However, there is also a 2 in 6 chance that the dogs will attack the wrong target.
No Handler Present: an acclimated owner can order dogs to attack, but they will fail to do so on a 3 or better on a d6, likewise they are very likely (2+ on d6) to get the target wrong if there are multiple people present beyond the owner.
SLED DOGS: size S, AC 7, HD 1+1, move 15”, morale 7, 1 attack, 1d4 damage.
Handler Present: a handler can order sled dogs to attack, but unless it is their trained game animal, they will only do so on a 4+ on a d6. However, there is also a 2 in 6 chance that the dogs will attack the wrong target.
No Handler Present: an acclimated owner can order dogs to attack, but they will fail to do so on a 3 or better on a d6, likewise they are very likely (2+ on d6) to get the target wrong if there are multiple people present beyond the owner.