Monday, April 12, 2021

Alternative Saving Throws for Thranconia

BECAUSE I DON’T WANT TO LOOK UP SAVING THROWS, AND THE CATEGORIES ARE STUPID

I MEAN, HONESTLY, WHY A DIFFERENT SAVE FOR SPELL AND WAND?


 

When a Saving Throw is called for:

1)      Roll 1d20 and get a 17+

2)      Add Level or Full Hit Die (i.e., monsters and non-classed npc’s with less than 1d8,  +0) to a maximum of +11

3)      Clerics:   +2 to all saves

4)      Fighters:  +2 vs. breath weapons, petrification, energy drain, weapon effects, paralysis

5)      Magic-Users:  +2 vs spells, wands/staffs/rods. magic items, magical traps

6)      Thieves:  +2 vs. poison, magical traps, mechanical traps, falling

7)      Lackeys:  +2 vs. poison and disease

8)      Undead and Demons:  +2 on all saves except vs. Clerical Magic

9)      Elementals and other extra-planar creatures:  +2 on all saves except vs. Magic-User Magic.

10)   All other saving throw bonuses in species or monster descriptions still apply .