Here's a draft of the Reaction roll charts I may put in the next Rules Update. Questions, Comments?
SECTION 6: REACTION CHECKS
When checking
for the Reaction of NPC’s to attempts at negotiation, check the following
tables, applying the modifiers listed:
2d6 Result
|
Hire
|
Sell
|
Bribe/Back Down
|
Make Peace
|
2-4
|
No
|
No
|
Fight
|
Fight
|
5-7
|
Better
Offer-1
|
Better Offer-1
|
No
|
No
|
8-10
|
Yes
|
Better
Offer-2
|
Better
Offer-2
|
Yes
|
11-12
|
Yes, Bonus
|
Yes
|
Yes
|
Help
|
Hire: When you wish to
hire an NPC as a henchman or hireling, or when you want to convince someone to
hire you for a job.
Sell: when you wish to
convince someone to sell you something they wouldn’t ordinarily sell or perform
a service that’s difficult or time consuming.
Examples: getting a noble to sell
you a family heirloom or getting a wizard to write you a scroll.
Bribe/Back Down:
when you want to convince someone to do something that’s against their
nature, their job, their ethics. This
assumes you have either a perceived advantage in force or are offering a
bribe. If it is strictly threat of
force, you may substitute a morale check.
Examples: bribing guards to open a gate or smuggle goods in to a prison,
getting orcs to move out of the way on a bridge to allow passage, or getting an
evil priest to heal a sick good guy for cash and prizes.
Make Peace:
when you wish to get a potential enemy to not fight, but for both groups
to pass on their way peacefully (without a bribe or threat of force). Example: you stumble across 20 goblins in a
forest, you see no need to fight them so you attempt to ask for a no-foul
truce.
RESULTS:
No: the NPC’s refuse, the parley is over.
Yes: the NPC’s
agree at the state terms.
Fight: check initiative, it’s go time.
Help:: the NPC’s become friendly and offer to
provide some help or assistance.
Better
Offer-1: the PC’s may check again, if
they offer 50% more cash.
Better
Offer-2: the PC’s may check again, if
they offer twice the last offer. If this
was a “back down” attempt, they will ask for an appropriate bribe and allow a
re-roll.
Yes Bonus: if hiring NPC’s, they will agree and will introduce
you to a like-minded friend. If you are
attempting to be hired you will get a 50% bonus.
MODIFIERS:
Lead
Negotiator: Add Charisma Bonus
Bard: can
attempt to use Bard power to shift reaction 1 level
Different
Alignment: -1
Opposite
Alignment: -2
Different
Species or Nation: -1
Hostile Species
or Nation: -2
I'm working on a "minigame" to handle the hiring process. At this point, it looks a bit like blackjack, trying to get to "21" without busting. However, each draw will trigger a question and answer in an "interview" which would then be turned around and help build a profile on the NPC based on whether they accept or not and why.
ReplyDeleteIt is all very nebulous right now, but once I've got a handle on it I'll share the rules.
My idea for a hiring "minigame" really quick. Each potential employee has a base value for hiring based on their attributes and level. The GM then draws a card face up and puts three cards face-down. the first face-up card represents the deal. If it is a face card, the employer must increase their offer by 50% of the base to continue. Then, the interview starts, which is a roleplaying session.
ReplyDeleteThe employer flips over the other three cards one by one. Depending on the suit and rank of the card flipped, the potential employee asks the employer a question or makes a request of the employer (need time off over a holiday, call me only by my nickname, can you hire my mom too). The employer then answers the questions in character. If the player can build a hand that MUST include the initial card and adds up exactly to 21 from flipping over these cards the employee accepts and is hired.
If the employer has a charisma or leadership bonus, an extra face-down card is dealt. One less is dealt for a charisma penalty.
Other rules to follow: What would it take to offend the potential employee? How can employers make an "offer they can't refuse"?