Friday, March 11, 2016

ILLUSIONISTS


ILLUSIONISTS

 

Prime Requisite: Intelligence

Experience Bonus: 5% if  Intelligence 13+, 10% if Intelligence 16+.

Hit Dice:  1d4 per level until 9th plus any constitution bonus.  +1 hp per level thereafter, no con. Bonus.

Maximum Level: 36

Armor:  none

Weapons:  club, staff, dagger, dart, torch

Special Abilities:   Illusionist Spells, Bonus Spells, Alchemical Products

 

Illusionists are a group of magic-users who have specialized in the creation of phantasms

 

CLASS DETAILS

Prime Requisite:  An Illusionist's prime requisite is Intelligence.  If the Illusionist has an Intelligence of 13-15 he gains a +5% experience bonus.  If the Illusionist has Intelligence of 16-18 he gains a +10% experience bonus.

Hit Dice: Roll a d4 to determine an Illusionist's hit points, plus Constitution bonus, if any.  He gets 1d4 extra points plus Con bonus for each experience level thereafter until 10th level, where he gains only 1 hit point per level and each level thereafter.

Armor: An Illusionist may not wear armor.

Weapons:  An Illusionist may only use simple weapons, including clubs, staffs, dagger, darts and torches.

 

SPECIAL ABILITIES

Illusionist Spells: Illusionists gain spells on the same schedule as magic-users, except all their spells must appear both in the Hackmaster Player’s Handbook  and the DS Illusionist Spell List.. 

 

Alchemist Products: illusionists can produce alchemical products using the same rules and equipment as NPC alchemists.

 

Bonus Spells:  at 2nd level illusionists gain one bonus first level per day over the normal number for magic users.   At 6th level the illusionist gains one bonus second level spell per day over the normal number for magic users.  And finally, at 10th level, the illusionist gains one bonus third level spell per day over the normal number for magic-users.

 

ILLUSIONISTS EXPERIENCE

Illusionists progress on the same experience table as magic users and can progress to 36th level.

 

ILLUSIONIST COMBAT AND SAVES:

Illusionists use the same attack tables and saving throws as magic-users, and do not gain combat options or maneuvers except those available to all classes.

 

ILLUSIONIST RESTRICTIONS: Illusionists have a narrower range of spells than magic-users (although they have a slightly larger number per day they can cast, see bonus spells--above).  The other restrictions that the Illusionists have are related to magic item use and construction.  Illusionists may make scrolls and foci using the same rules as other casters.  However, they may only use wands and miscellaneous items useable by all classes, or ones limited to magic-users that specifically deal with illusions, invisibility, light, darkness and phantasms.  Illusionists may not make potions or poisons.  They may only create permanent items that they themselves can use.

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