ILLUSIONISTS
Prime Requisite: Intelligence
Experience Bonus: 5% if Intelligence 13+, 10% if Intelligence 16+.
Hit Dice: 1d4 per level until 9th plus any
constitution bonus. +1 hp per level
thereafter, no con. Bonus.
Maximum Level: 36
Armor: none
Weapons: club, staff, dagger, dart, torch
Special Abilities: Illusionist Spells, Bonus Spells, Alchemical
Products
Illusionists
are a group of magic-users who have specialized in the creation of phantasms
CLASS DETAILS
Prime Requisite:
An Illusionist's prime requisite is Intelligence. If the Illusionist has an Intelligence of
13-15 he gains a +5% experience bonus.
If the Illusionist has Intelligence of 16-18 he gains a +10% experience
bonus.
Hit Dice: Roll a d4 to determine an Illusionist's
hit points, plus Constitution bonus, if any.
He gets 1d4 extra points plus Con bonus for each experience level
thereafter until 10th level, where he gains only 1 hit point per level and each
level thereafter.
Armor: An Illusionist may not wear armor.
Weapons:
An Illusionist
may only use simple weapons, including clubs, staffs, dagger, darts and torches.
SPECIAL ABILITIES
Illusionist Spells: Illusionists gain spells on the same
schedule as magic-users, except all their spells must appear both in the Hackmaster Player’s Handbook and
the DS Illusionist Spell List..
Alchemist Products: illusionists can produce alchemical
products using the same rules and equipment as NPC alchemists.
Bonus Spells: at
2nd level illusionists gain one bonus first level per day over the
normal number for magic users. At 6th
level the illusionist gains one bonus second level spell per day over the
normal number for magic users. And
finally, at 10th level, the illusionist gains one bonus third level
spell per day over the normal number for magic-users.
ILLUSIONISTS EXPERIENCE
Illusionists
progress on the same experience table as magic users and can progress to 36th
level.
ILLUSIONIST COMBAT AND SAVES:
Illusionists
use the same attack tables and saving throws as magic-users, and do not gain combat options or maneuvers
except those available to all classes.
ILLUSIONIST RESTRICTIONS: Illusionists have a narrower range of
spells than magic-users (although they have a slightly larger number per day they
can cast, see bonus spells--above). The
other restrictions that the Illusionists have are related to magic item use and
construction. Illusionists may make
scrolls and foci using the same rules as other casters. However, they may only use wands and
miscellaneous items useable by all classes, or ones limited to magic-users that
specifically deal with illusions, invisibility, light, darkness and
phantasms. Illusionists may not make
potions or poisons. They may only create
permanent items that they themselves can use.
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