The 5 musketeers I had gotten over the summer.
Saturday, November 24, 2018
Crossbowmen
My recent brief trip to the Fall-In convention at least got me painting again. First, a pack of 8 crossbowmen that I got at the Con.
Tuesday, November 20, 2018
Blueholme Combat
I've mentioned before that, while there are a lot of nice features about Blueholme, it has some weakness in the combat department and perhaps needs free casting.
Settled Changes:
1--I am definitely going to use the Chainmail weapon length rules and variable weapon damage that's not open to debate. The rules "as-is" are the worst feature of the game (and were in Holmes Basic on which this was based).
2--Free Casting: definitely going to use free casting when you have access to spell book, and am going to let Level-1 magic-users have 1 free scroll as per Jason's suggestion.
3--+1 to hit and damage for charge, double damage for charging lance, spears/pikes do double damage against charging enemy. These are all old-school D&D things that fit with Blueholme nicely and give people more options.
Other Ideas:
1--Knockdown: I'm thinking that Heavy Weapons can be used to knock down enemies instead of doing damage--various rules to succeed and save of course. Polearms also can dismount riders
2--Fighter Rampage: give fighters 1 "cleave" per level, up to 8--bonus attack when they put someone down.
3--Over 20 bonus: if your modified "to hit" roll is 20 or more, you get to make a bonus attack. Since there are so few bonuses to hit in Blueholme this happens less often than you might think. This would be for all characters.
Consideration: Do we need Fighter Rampage and Over 20 both? Maybe so. They certainly aren't as mighty as a fireball.
Settled Changes:
1--I am definitely going to use the Chainmail weapon length rules and variable weapon damage that's not open to debate. The rules "as-is" are the worst feature of the game (and were in Holmes Basic on which this was based).
2--Free Casting: definitely going to use free casting when you have access to spell book, and am going to let Level-1 magic-users have 1 free scroll as per Jason's suggestion.
3--+1 to hit and damage for charge, double damage for charging lance, spears/pikes do double damage against charging enemy. These are all old-school D&D things that fit with Blueholme nicely and give people more options.
Other Ideas:
1--Knockdown: I'm thinking that Heavy Weapons can be used to knock down enemies instead of doing damage--various rules to succeed and save of course. Polearms also can dismount riders
2--Fighter Rampage: give fighters 1 "cleave" per level, up to 8--bonus attack when they put someone down.
3--Over 20 bonus: if your modified "to hit" roll is 20 or more, you get to make a bonus attack. Since there are so few bonuses to hit in Blueholme this happens less often than you might think. This would be for all characters.
Consideration: Do we need Fighter Rampage and Over 20 both? Maybe so. They certainly aren't as mighty as a fireball.
Saturday, November 17, 2018
Thursday, November 15, 2018
How Not To Waste a Surprise Day Off
I got a surprise day off due to snow today, and I managed not to completely waste this precious gift.
I managed to achieve the following:
- Did the laundry, even though tomorrow is laundry day
- Cleared off the game table for paint action
- watch 3 different animated movies on DC Universe
- Glued, Based and Primed 8 dismounted knights with big weapons, and 3 mounted knights
- Make myself a delicious bacon and egg sammich for lunch.
- grade 1 set of trimester final exams
- painted 5 musketeer miniatures that have been sitting around primed for 6 months (pictured above)
- watch Outlaw King on Netflix (meh)
- clear the driveway with my new snow blower
- take care of the dishes
- make myself a meatball sub for dinner, with enough leftovers for everyone for tomorrow
Daughter gave up driving home and got a hotel over near her work in Lancaster.
As of 7:00 wife gave up driving home and went back to work, will try again later.
So all alone and all my work is done. I guess it's back to DC universe
Monday, November 12, 2018
Some melee thoughts
In Blueholme, you are considered to be "in melee" with anyone within 10'. So I guess you can always do like a 5' step and lunge during the attack phase. (all attacks come before movement). So, I'm guessing that "reach weapons" and "Base to base contact" are moot.
It'll work a bit differently than we're used to, I'm trying to puzzle somethings out.
It'll work a bit differently than we're used to, I'm trying to puzzle somethings out.
Thursday, November 1, 2018
Thranconia Setting Main Map 1
Here's the first map for my proposed Blueholme campaign. I decided to use neither squares nor hexes, just rulers.
This time there are 2 large cities and a half dozen or so smaller towns. I beginning to locate a lot of old Judges Guild and BD&D adventures on the map.
I also have a scheme for population and have charted out how many people of what type live where.
This time there are 2 large cities and a half dozen or so smaller towns. I beginning to locate a lot of old Judges Guild and BD&D adventures on the map.
I also have a scheme for population and have charted out how many people of what type live where.
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