Saturday, November 24, 2018

Musketeers

The 5 musketeers I had gotten over the summer.


Crossbowmen

My recent brief trip to the Fall-In convention at least got me painting again.   First, a pack of 8 crossbowmen that I got at the Con.


Tuesday, November 20, 2018

Blueholme Combat

I've mentioned before that, while there are a lot of nice features about Blueholme, it has some weakness in the combat department and perhaps needs free casting.

Settled Changes:
1--I am definitely going to use the Chainmail weapon length rules and variable weapon damage that's not open to debate.   The rules "as-is" are the worst feature of the game (and were in Holmes Basic on which this was based).
2--Free Casting:  definitely going to use free casting when you have access to spell book, and am going to let Level-1 magic-users have 1 free scroll as per Jason's suggestion.
3--+1 to hit and damage for charge, double damage for charging lance,  spears/pikes do double damage against charging enemy.  These are all old-school D&D things that fit with Blueholme nicely and give people more options.

Other Ideas:
1--Knockdown:  I'm thinking that Heavy Weapons can be used to knock down enemies instead of doing damage--various rules to succeed and save of course.  Polearms also can dismount riders
2--Fighter Rampage:  give fighters 1 "cleave" per level, up to 8--bonus attack when they put someone down.
3--Over 20 bonus:  if your modified "to hit" roll is 20 or more, you get to make a bonus attack.   Since there are so few bonuses to hit in Blueholme this happens less often than you might think.  This would be for all characters.

Consideration:  Do we need Fighter Rampage and Over 20 both?  Maybe so.   They certainly aren't as mighty as a fireball.

Saturday, November 17, 2018

Mind Blown

Bird person from Rick and Morty is based on Hawk from season two of Buck Rogers

Thursday, November 15, 2018

How Not To Waste a Surprise Day Off

I got a surprise day off due to snow today, and I managed not to completely waste this precious gift.

I managed to achieve the following:
  • Did the laundry, even though tomorrow is laundry day
  • Cleared off the game table for paint action
  • watch 3 different animated movies on DC Universe
  • Glued, Based and Primed 8 dismounted knights with big weapons, and 3 mounted knights
  • Make myself a delicious bacon and egg sammich for lunch.
  • grade 1 set of trimester final exams
  • painted 5 musketeer miniatures that have been sitting around primed for 6 months (pictured above)
  • watch Outlaw King on Netflix (meh)
  • clear the driveway with my new snow blower
  • take care of the dishes
  • make myself a meatball sub for dinner, with enough leftovers for everyone for tomorrow
Daughter gave up driving home and got a hotel over near her work in Lancaster.
As of 7:00 wife gave up driving home and went back to work, will try again later.

So all alone and all my work is done.  I guess it's back to DC universe

Monday, November 12, 2018

Some melee thoughts

In Blueholme, you are considered to be "in melee" with anyone within 10'.  So I guess you can always do like a 5' step and lunge during the attack phase.  (all attacks come before movement).  So, I'm guessing that "reach weapons" and "Base to base contact" are moot.

It'll work a bit differently than we're used to, I'm trying to puzzle somethings out.

Thursday, November 1, 2018

Thranconia Setting Main Map 1

Here's the first map for my proposed Blueholme campaign.   I decided to use neither squares nor hexes, just rulers.  

This time there are 2 large cities and a half dozen or so smaller towns.   I beginning to locate a lot of old Judges Guild and BD&D adventures on the map.
  I also have a scheme for population and have charted out how many people of what type live where.