Saturday, July 3, 2021

War of the Roses Infantry, All done

 Here's the third batch of bill men and archers


Here are the guys in full plate harness



Sunday, June 27, 2021

War of the Roses Infantry Batch 1

 I got a box of 40 War of the Roses era English infantry back in April.   I assembled them all this past week and on Saturday I painted the first 6 Billmen at the Adventurer's Academy, and then painted the first 6 archers this morning.



Saturday, June 26, 2021

Wooden Watch Tower

 Assembled and painted a wooden watch tower  I had gotten back in April



Friday, June 25, 2021

Carolingian Swordsmen, group 2

 Here are the other 4, the second half of the Carolingian Swordsmen I got a few months back.   I must have been thinking of these 4 when I remembered not liking the casts.   These are the 4 without mail shirts and they look generally worse all around.   In fact, 2 showed up with their swords broken off and I had to improvise something.   The one I attached a dragon-standard (from a Late Roman set I'd gotten years ago).  They still used these in Carolingian times I seem to remember).   The other one I found a war-hammer on a plastic sprue from another set (I might have just been a piece of sprue that kinda looked like a war-hammer, but it worked).  

After I took these pictures, I noticed up close how bad the paint job actually was.   I had added a sepia wash, but it caused a lot of areas to run, and left big dark spots and muddied things up too much.  So, I did another touch-up.   I didn't want to go crazy, since the figures will probably end up being used for bandits and henchmen more than likely.



Monday, June 21, 2021

Carolingian Swordsmen

 It's been a while.   Finally, since I got the basement back in order in advance of last night's in-person game.  I got some painting done last night.   Here' are 4 Carolingian (Age of Charlemagne) swordsmen.  I didn't really like the sculpts when I got them, but now that they're painted, I'm much happier with them.



Monday, April 12, 2021

Alternative Saving Throws for Thranconia

BECAUSE I DON’T WANT TO LOOK UP SAVING THROWS, AND THE CATEGORIES ARE STUPID

I MEAN, HONESTLY, WHY A DIFFERENT SAVE FOR SPELL AND WAND?


 

When a Saving Throw is called for:

1)      Roll 1d20 and get a 17+

2)      Add Level or Full Hit Die (i.e., monsters and non-classed npc’s with less than 1d8,  +0) to a maximum of +11

3)      Clerics:   +2 to all saves

4)      Fighters:  +2 vs. breath weapons, petrification, energy drain, weapon effects, paralysis

5)      Magic-Users:  +2 vs spells, wands/staffs/rods. magic items, magical traps

6)      Thieves:  +2 vs. poison, magical traps, mechanical traps, falling

7)      Lackeys:  +2 vs. poison and disease

8)      Undead and Demons:  +2 on all saves except vs. Clerical Magic

9)      Elementals and other extra-planar creatures:  +2 on all saves except vs. Magic-User Magic.

10)   All other saving throw bonuses in species or monster descriptions still apply .