Sunday, December 31, 2017

Keep for Owlbears

I finally got around to painting my Keep (suitable for Owlbears).  This took about no time at all.  It was pre-primed (which is good since it's Styrofoam and can't be sprayed).   I just painted the doors and arrow-slits and then dry brushed it with brown and light grey.  Done.

Now I've done with my buildings for now and should get back to campaign work.

Towerhouse

The second of the 2 laser-cut building kits I got at Fall-In is a Towerhouse (described as a city watch tower repurposed as a house.)   This time I remembered the lessons of building my cowboy town and painted before I assembled.  Inside and outside views displayed:



Saturday, December 30, 2017

Townhouse

I bought this Medieval Townhouse model (laser-cut,  wood and chipboard) at the Fall-In Convention in November.  I finally assembled and painted it this week.   The roof and the second floor are not glued fast, so we can take them off and deal with the interiors directly.   I also (at least for now) just scotch-taped the doors on, so they can be opened and closed in play.






Thursday, December 28, 2017

Stockade

My Christmas present from the Mrs., a timber-stockade fort.   I've gotten it painted.   Should be useful for Fantasy, Dark Ages, and Wild West.






Monday, November 27, 2017

Stucco House with Courtyard

The second resin house I bought was better.   The only thing wrong was that the roof was too small and fell right through the roof-hole, so I had to glue a wood rim around the edge to en-smallen the hole.   Otherwise it was good.



Crappy Cabin

Here's the resin cabin I bought at the Fall-In convention earlier this month.  The cast was disappointingly bad, so crooked that it wouldn't even sit flat properly.   I have to glue on a wooden base with a shim to get it to stand properly and then some additional shims to make the roof sit flat on the house.   The roof is removable, at least, so we can put guys inside during battles.




Friday, June 23, 2017

Dungeonographer, take 2

I tried making a map for this coming Sunday's To A Bloody Pulp game using Dungeonographer.    This time I tried to get it down to 2 pages by 2 pages, but miscalculated on the margins, and got 2 pages by 2 pages plus 5 more scraps of pages.    I decided to avoid drawing in walls and doors this time.  I know there's a way to "snap" the wall drawing to the grid lines somehow, but I haven't found it yet.   I decided to keep it as simple as possible.   This time I did make a 1-page DM's map/tape together guide when I made the main map.

I do still resent how much trial and error is involved in learning this thing, when it was billed as "intuitive" and "easy."