EXPERIENCE POINT
SYSTEM
One notable feature
of Classic Traveller was the absence of any experience point or other
sort of adventure-based skill advancement. The only way to improve
your character was by training, which was long, slow, uncertain and
didn't reward adventuring. Most of the many, many, many subsequent
versions of Traveller had some sort of adventure based experience
point system included. I used a version of one of them in the
Rhylanor Express campaign, but was a bit dissatisfied with it and
would like to try another.
Here's the basic
scheme: each adventure, each PC gets a number of XP based on a
schedule something like this:
Showing up and
playing: 1 XP
Achieving the main
goal of the session: +1 XP
No serious wounds
or deaths on your side: +1 XP
Making a profit for
the session: +1 XP
Voted MVP +1
XP
Voted “Hard Luck
Charlie”: +1 XP
These XP can be
spent as follows:
Converting a level
0 skill to level 1 2XP
Converting a level
1 skill to level 2 4XP
Converting a level
2 skill to level 3 9XP
Converting a level
3 skill to level 4 16 XP
Converting a level
4 skill to level 5 25XP
Converting a level
5 skill to level 6 36 XP
Increasing an
ability score by 1 point 12XP
Re-roll a die in an
adventure session 1 XP
The last is sort of
a base place-holder, I'm thinking of letting people use XP in some
fashion like Bennies are used in Savage Worlds.
I'm looking for some
feed-back, suggestions etc on this whole process.
I like the idea of XP as Reroll, and would ask that perhaps a player might spend an XP to survive an encounter even if they were "killed" not unlike the Conan benefit system. Traveller can be super-deadly as I recall.
ReplyDeleteI like the skill progress. Kinda GURPs like. It should help us early on to hone our characters into the Mighty Lords of the Stars that we shall surely become!
ReplyDeletei would have gone with the bennie system as its something i am familiar with but i will still side with the majority
ReplyDelete