Wednesday, October 17, 2018

Knights

I was thinking that I wanted to do something with Knights in the game, not as a separate class but as a game-impacting status.


Qualifying;
Any fighter (or fighter multiclass) who  has reached 2nd level, owes a Heavy Warhorse, 2 light or medium  horses, a suit of plate armor, shield, lance and sword and who has recruited a squire (any schmuck), can approach any lord and ask to be knighted (maybe on certain days a year).   He has to undergo a test of arms (all 2nd level fighters pass, no one else does) and has to take an oath of knighthood to the Realm.




Privileges:
  • Can wear armor and carry arms everywhere:  non-knights are subject to restrictions in towns and similar places.  
  • Knights have some exclusivity relating to raising and keeping soldiers--merchant caravans and temple guards might be an exception.
  • Only knights can joust at tournaments (Chainmail jousting rules) for big prizes
  • Right to trial by combat or jury of other knights
  • cannot be arrested by commoners
Restrictions:
  • Break an oath means kicked out
  • Must answer call to arms
  • must serve a lord certain number of days per year


1 comment:

  1. This is actually kind of spiffy. I love having a social standing that means something seriously in game.

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