I haven't given up on the Friday Night miniatures campaign idea. But, I do think it'll will be more practical to start ramping up the process after I'm back from Italy, so an April start at the earliest. I'm leaning toward a narrative campaign. Dividing players into 2 teams, setting a reward for victory for each of 3-4 preliminary battles and then having the rewards figure into the forces available for the climactic final battle.
I've also been interested in doing an adversarial RPG campaign at some point too, where each session would involve 2 teams (or more) competing to acheive conflicting goals.
I have the initial thoughts of a "Crime City 3000" campaign, sort of a Gotham city in the Traveller universe concept floating around in my head too.
i was thinking of a possible campaign idea of at the end of mutant and muskets campaign adventurers can take the spanky's ship and start to enter the kings of orion universe, i only read a couple of the orion logs so i have no idea how well it would translate
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