Monday, December 29, 2014

Crusaders Complete

Despitr lack of blogging about it, and all the Christmas ho-hah, I've managed to complete the Crusader army.   Two pictures below (click oin pictures for large view).


 All that's left is to do the battle-mat, paint the tents, and figure out how to store and transport the lot,

Friday, December 12, 2014

I invented a new word today

I was writing some example sentences on the board today and the English said "Which jerk took my sammich?"   I realized that there's no Latin word for "sammich" and in a flash created the new word "PANIMENTUM"   (panis=bread,  suffix -mentum = thingy).

Paints

I use a variety of craft acrylic paints for the miniatures, most of them are just fine, and there's little to be said about them.


Recently, when I was ordering miniatures from a site, I decided, more on a whim than anything else, to try to order some additional paints, wanting a flat red and a flat bluish color.    I got such colors in the "Tamiya" brand (a Japanese model company).   They come in largish (for model paint) bottles with screw top lids.    I really like the colors, in fact, but there's one weird feature.   They smell just terrible.    I have to gag a bit when I open the bottles each time.   I don't know what they put in the paint but it just reeks.

Thursday, December 11, 2014

Crusader army moves along, Knowledge gained

I've gotten 18 Crusader cavalry complete so far, plus I've prepped 30 infantry or so, and 9 more horsemen.   I've learned a few things so far:


Manufacturers
1) HaT Industries is my favorite brand of plastic 1/72 scale miniatures right now.   The casts are big, clear, easy to nip, easy to assemble.
2) Italieri are my second favorite, they're a little smaller, and harder to nip from their sprues.
3) Caesar are my least favorite, they involve a lot of assembly, and they are noticeably smaller than HaT figures, yet they have more detail, which actually makes for a worse final product.
4) Airfix has a lot of sentimental value to me since I owned a ton of them when I was a kid.  The casts are simple and clear, but not as vivid as HaT or Italieri.   They don't have a lot of appropriate sets for this project however, just the Robin Hood set for archers and pilgrims.


The Ins and Outs of Glue


Assembly:  Lock-tite Brand special plastic glue is necessary and totally awesome for HaT and Italieri assembly purposes (Airfix too, but little assembly was necessary).  Soft plastic can be a problem, but this glue solves it.   Caesar uses a harder plastic, and plain superglue works fine.  I suspect that model glue might work, but decided not to chance it.


Temporary Popsickle Stick Attachment

For gluing figures to wooden sticks for priming and painting, plain old super glue is best.   It holds all the sorts of plastic well, and comes loose by just a gentle twist.   For this reason, it's no good for permanently attaching plastic figures to wooden bases.


Permanent Base Mounting

To permanently attach plastic figures to a wooden base, the best thing is Elmer's Glue (or similar white glue).   The down side is that you have to let it sit over night, but the upside is that it makes a super-strong bond that requires a screw-driver to chisel it loose (or a chisel I suppose), and you have a few minutes to adjust the position when doing the mount.

Sunday, December 7, 2014

TURKISH ARMY TOTALLY FINISHED

I decided, on the advice of Katie, to skip one more step (gluing sand to the bases) and so now, the Turkish Army for the Dorylaeum project is now totally complete.  It consists of 24 stands, each containing either 2 or 3 cavalry or 6 infantry figures.   Each stand is 2x4 inches.  There is a colored stripe that identifies which group of 4 stands each stand belongs, and an identifying number (1-4) for each as well.

Here are some pictures, as always, click on picture for larger view






Tuesday, December 2, 2014

Stage 2 Complete and Stepping Back from Madness

I managed to finish painting my Turkish army on Monday.   I have some more heavy cavalry coming in the mail, but I may or may not need it.    I managed to paint only 24 of the infantry, and pack the other 72 back in the box and put them away.


I need to decide whether to base the Turks next or start painting the Crusader army or perhaps start working on the terrain.    I really do need some more crusader horsemen, I have some coming in the mail, but it's been a long time (they had to be shipped from Europe to Arkansas to me).   I'm thinking of getting some alternative ones from my more reliable sources instead.



Sunday, November 30, 2014

Stepping Ever Closer to Madness

I've got my "Caesar" brand Saracen horsemen painted.   As I feared, they are stuck fast to their popsickle sticks.   The HaT figures from the "Command" set I've also been working on just pop right off the popsickle sticks, but the Caesar figures are made of harder plastic and they stick fast.   I'm trying to cut the sticks up, in order to turn them into the mini-bases that the Caesar horsemen otherwise lack, but I haven't found a good method, utility knife and hobby hacksaw are both less than ideal.   I'm going to try tin snips next.

The larger question is my slow slide into OCD or perhaps full blown madness.  I've painted all the mounted figures I need for the Turkish side (less 1 box of heavies that haven't arrived yet).  But, I bought a box of Moorish infantry too.  In the historical battle I'm trying to model, the entire Turkish army was mounted men, but I figured a few stands of infantry to guard the camp was not unlikely nor unreasonable.

The problem is that the box of Moorish infantry has 96 guys in it.   Reason tells me to paint 12 or maybe 24 tops, and consider the Turkish army complete and move on to the Crusader army or the terrain mat or the camps.   But the voice of madness cries in my ear:  "You're not REALLY done with the Turks until the infantry is painted"  or "You can then stage the battles at Antioch or Jerusalem"  or "You'll need to have individually mounted infantry if you want to do siege action or skirmishes" or "If you leave the infantry unfinished, who knows if you'll get back to them, and they'll be sitting there mocking you for years perhaps"

Saturday, November 29, 2014

Phase 1 Complete: The Turkish Light Cavalry

The largest section of the Turkish army for the Battle of Dorylaeum would be Turcoman Light Cavalry.  I decided to convert HaT Industries "El Cid Andalusian Light Cavalry" (i.e., 11th century Moorish cavalry) to Turks,  I did this by saying "These 11th century Moors are now 11th century Turks."

Here's the box cover (click on picture for bigger view)
I bought 3 boxes, a total of 36 figures, and managed to finish painting the lot of them by Saturday morning.   I like this batch,  Very little assembly (just glue dude to horse), very stable figures.   I haven't based them yet, but here's a picture of the entire horde: (click on picture for larger image):

I'm moving on to the rest of the Turkish army now, the heavy horse and the infantry.   The first batch of heavy horse are from a company called "Caesar", and they required a lot more assembly, gluing on weapons and shields, also the horses aren't as stable, most of them being up on 2 feet, and the ones on 4 feet don't have a molded minibase, and are just standing directly on the table.  

While I just painted the light cav using my traditional sticky-tack on a paint jar handle, I had to glue the heavies to popsicle sticks, and fear that if the glue sticks too poorly, I'll just be swearing all the time as they fall off (which happened with the Airfix Robin Hood guys about 1/3 of the time).   On the other hand, if the glue sticks too well, it'll be bitch time when I put them on their unit bases.   Fingers crossed.

Wednesday, November 26, 2014

Couched and Ready to Go

As soon as I'm out of work here Wednesday morning, it's to business!  I've got 24 Muslim Cavalry assembled and primed now, and a stack of 4x6 cards.   It's painting and Push Back Cards in my near future.    I've also ordered a "Miniarts Medieval Fortress" that should get here next week, that we could use for the campaign or for miniatures games.   Last week I did make up a whole ton of those NPC picture cards, including the half-breed "Bosco Jack". 


Man, if I had known how much mojo one gets from having one's gall bladder removed, I'd have done it years ago.

Monday, November 24, 2014

Grouchy Ramblings

It kind of cheeses me off that I sometimes end up using 3 machines to make a blog post.   My tablet takes the pictures OK, but when I try to type a post, the auto-correct makes such bizarre corrections that it's useless.   "Berserkers" become "westerners"   "My Sprue Nipper" becomes "MySpace" and other weirder stuff.   So, I e-mail the picture to myself, but if I try making the post on my Windows machine, it freezes up when I try to add a picture.  Therefore, I end up using my Firefox machine to finish the post.


Now, I also think I'm going to have to stop going to RPG.NET message boards.   They have a moderator who bills himself as a "Social Justice Warlock" and they spent a huge amount of time congratulating 5e for being more transgender friendly.   Bah, I've got time for this hair-pulling and jumping about? 


I guess I don't really enjoy RPG sites anymore, anyway.   I still love the Miniatures Page, perhaps since the miniatures hobby is so much more do-it-yourself, or maybe because it's more crammed with cranky old guys like me.


Good night, and get off my lawn.

Productive Weekend Product Review

I did get around to assembling and priming a box of Muslim cavalry (12 figures).  I do have a few product notes:


Sprue Nippers:  a most excellent purchase that made getting the guys out of the frames a breeze.


Locktite Plastic-to-Plastic Glue:  one of the problems with soft plastic minis is getting a good bond when assembling,  hard plastic is easy, just use model glue, but that doesn't work on the soft polyetheline plastics.   I was directed to this Locktite product, which has the felt-tip pen that you treat both surfaces with before using superglue.   I tested it out by gluing the Muslims to their horses and after a while I picked them up by the heads and they remained mounted, so I'm guessing it works.


I asked around about gluing the dudes to the wooden stands I'm using and was told that Elmer's is the way to go, so I'll try that.

Sunday, November 23, 2014

First Box Painted

I've got my first box of miniatures for the Crusades project painted.  40 figures from the Airfix "Robin Hood" box that I bought a year ago from simple nostalgia.  However they have proven perfect for unarmored archers and pilgrims for the Crusades game, so I thought I'd start with them to get a feel for the soft plastic 1/72 scale process.   If you keep it simple (4-5 colors per figure, doing groups of 6 at a time) it is pretty quick and doable.  

I don't know whether I'll base them or start assembling some Turkish cavalry next.   If I get to either tonight, it will have been a most productive weekend, what with the first play test and the first box painted.

I'm actually having hope of getting the project done by mid-January as I had planned, for an immediate post-Mid-Term Exam school activity.

Here's a picture of the first 40 painted (the priest with the cross-staff comes from a HaT industries "El Cid Spanish Command" set, but I want to use him among the pilgrims, so fished him out and painted him with this batch.


Saturday, November 22, 2014

Crusader Project First Game Playtest


Play Test Battle Report 1: November 22, 2014

A few notes to clarify the report: each stand/unit on the board can take 12 casualties before it is destroyed. “Ghulum” were the elite Turkish lancer/horse archers who were recruited from the slave-class of the Turkish realms, and who served as the bodyguards for Sultans and other nobles. In a melee, if one side inflicts 2 more casualties than its opponent does in a single round it “wins” the melee and can drive back or destroy the enemy as a result if no one wins, the melee continues.


Order of Battle:
Crusaders: 1 unit of Mounted Knights (commander Tancred, Command test 4+)
1 unit of dismounted knights, 1 unit of crossbow men, 1 unit of pilgrims.

Turks: 1 unit of Ghulum (commander Amir Habib, Command test 4+), 2 units of Horse Archer, 1 unit of Arrow Supply.

Set-Up: Approximated 38” apart
North” To “South”
Crusaders Dismounted Knights, Crossbow, Pilgrim, Mounted Knights
Turks: Arrow Supply, Horse Archer, Horse Archer, Ghulum



Turn 1 (Crusaders win initiative)
Crusaders: all 4 units move forward 8”, remain out of range.
Turks: Both Horse Archer units move forward 12”, Ghulum sweeps south at an angle
Ghulum take a long range arrow shot at the mounted knights, but miss.
Both Horse Archers shoot at Crossbowmen, inflict 1 casualty. Horse Archer unit 1 is depleted of arrows.



Turn 2 (Crusaders win initiative)



Crusaders: Dismounted Knights, Crossbow, Pilgrims move forward together. The crossbows are at 6”, short range, shoot make 5 hits and 5 casualties on Horse Archers 1, who pass morale test and stand. Mounted Knights declare charge against Horse Archers 2, who respond with a withdraw action. Knights fall short of charge, but pass Maneuver Test and aren’t disordered.
Turks: Horse Archer 1 declares charge on Crossbowmen, who respond with point-blank volley, inflicting 6 casualties, causing the Horse Archers to become disordered and fail in their charge. Horse Archer 2 turns around, shoots at mounted knights, inflicting one casualty. Ghulum declare charge on Mounted Knights, who respond by Turning to Receive the Charge, avoiding a flank attack. The charge hits home, both the Knights and the Ghulum take 1 casualty in the fighting and remain locked in melee. The melee continues in the melee phase, in which both the knights and ghulum receive 1 more casualty.
Panic Morale Phase: Horse Archer 1 unit fails morale test because of disorder and turns to flee.

Turn 3 (Crusaders win initiative)


Crusaders: Crossbowmen stand and shoot double volley inflicting 6 casualties on the Arrow Supply Unit, causing disorder. Pilgrims charge Horse Archer 2 who use Point Blank Shot to inflict 3 casualties, causing the charge to fail when the Pilgrims fall into disorder. The Dismounted Knights declare a charge against the Arrow Supply, but fall woefully short and fall into disorder. The Mounted Knights and Ghulum continue melee, each receiving 1 casualty.
Turks: Arrow Supply can’t clear disorder because Commander stand is too far away. Horse Archer 1 likewise can’t rally and flees in Panic. Horse Archer 2 double shoots Pilgrims, inflicting 1 more casualty. The melee continues: Knights inflict 3 casualties, Ghulum inflict 2 casualties.

Turn 4 (Crusaders win initiative)


Crusaders: Pilgrims and Dismounted Knights remain disordered. Crossbowmen shoot at Horse Archer 2, but inflict no damage, and arrows become depleted. Melee continues but neither Knights nor Ghulum inflict damage.
Turks: Horse Archers 2 charge Pilgrims, each of whom inflict 1 casualty. Another Knight vs. Ghulum melee round: Ghulum inflict 1 casualty, Knights inflict 2 casualties.
Panic Morale: Arrow Supply and Pilgrims fail morale checks and begin to flee.

Turn 5: (Crusaders win initiative)


Crusaders: the crossbowmen declare charge on Horse Archer 2, who respond with point blank shot which inflicts 3 casualties and disorders the crossbowmen and stops the charge, but which depletes the arrows of the Horse Archers. The Knights/Ghulum melee finally ends when the Knights inflict 4 casualties, destroying the Ghulum.
Turks: the Horse Archers 2 decide to take the prudent course and move away. Battle is over.

What I learned from the Play-test:
  • I do need to increase the Horse Archers from 2 to 3 figures per stand. They needed a little bit more punch.
  • I need to decrease the number of crossbows from 6 to 5 per stand, they were a little more dangerous than I wanted them to be.
  • Ghulum and Knights were perfect, their extended melee is just what I wanted to see.
  • I made a dozen or so clarifications and modifications to the rules set when questions came up in the course of the battle.
  • I decreased Pilgrims from 8 per stand to 7, since they were a bit more threatening (although they did not actual harm) than I had wanted them to be.
  • I really did enjoy the system of Charge/Response.
  • Man, you have to keep your troops near their commander stand, if you don’t, if they get disordered, they're done. The scheme is to have 1 commander stand out of every 4 stands on the board.
  • In the actual game, I’ll be drawing cards for each commander to go as an initiative system. But since there were only 2 commanders in this game, I just rolled dice, and in 5 rounds the Crusader commander rolled higher every single time. GOD WILLS IT!




Wednesday, November 19, 2014

Proof

See!  It's a SPRUE NIPPER, not wire cutters.  It says so right on the package.


Tuesday, November 18, 2014

An old complaint

If I have one complaint about old-school D&D, like ACKS, it's the fact that AC inflation and Area of Effect Spells make ordinary soldiers just a complete waste of time just when you are supposed to be hiring them and leading them.

There are things I don't like about a Gang-up rule, for example it makes solitary monsters even bigger chumps than they already are.   I've been thinking that perhaps a better rule might be the trained soldiers or warriors fighting in their units/warbands  outdoors or in siege defense make an automatic hit on a natural 18,19 or 20, rather than just a natural 20.   That might make them more useful and provide a reason for their existence in the world.  This is also actually closer to the original odds in OD&D, where AC 2 was the highest AC, and normal men needed a 17 to hit that (with a max -2 if target had magic armor and shield).

Monday, November 17, 2014

Thought Jumblings before proceding

I've got a nice big piece of canvas (4 feet by 12 feet) to make a battle mat.   I'm going to cut it into 2 4x5 foot mats.

I've been thinking long and hard about painting it.  I really don't want to spread a ton of caulk over it, nor spend a lot of money on a ton of paint, which might also be a pain to spread.  I finally realized that, duh, the damned canvas is already sand-colored, so why on earth would I need to paint it to use for a Middle Eastern battle field?   I think I'll just draw on the rivers and swampy area that were present at the battle.   I don't know whether to draw on the hills or built some pieces, which we could then also use for our other games.

I heard some people use pastel crayons to draw on roads and rivers, maybe I should look into that.

I'm also trying to complete a draft of the rules for the game.   I need to finish them in order to test them, so I can see if the basing scheme will work on not.  I'm a little irritated that the formatting of the file gets a little wonky when I switch from the "Libre Office" word processor on Ubuntu to MS Word on my other computer or my work computer, and back again.   MS Word just insists on adding extra spacing to every thing which gets to be a hassle.

I think I have everything worked out for the basic rules, except for the unit movement rates and missile ranges, which I'll probably steal from some old miniatures rules sets from the 60's I bought last year.   Actually, I've stolen a lot from those systems, but am not going to just use them as written, since they are based off removing figures for casualties, and I want to avoid that and have fixed stands instead.

Saturday, November 15, 2014

Finally

Two packages arrived on Friday containing the bulk of my miniatures order.  I do still have some more coming, but I certainly have more than plenty to get started.   I even got my Sprue Nipper, and it's totally not a wire-cutter.  It has all kinds of special sprue nipping features.


These are the Moorish light cavalry which I will be using for the bulk of my Turkish units.   I think I have more figures than I'll need, and may have just gone way over board. I really need to test out the game mechanics some more before I mount any of these guys on bases,  I'd like to mount them in this scheme:

Turkish Horse Archers:  2 per stand
Turkish Lancers:  3 per stand
Mounted Knights:  4 per stand
Most Infantry:  6 per stand (although 7 or 8 might look better)

I need to test, because the number of figures per stand determines the number of attack rolls a stand gets (each stand can take 12 "hit points" of damage, which is recorded on a unit card). 

I need to test whether the horse archers means of shooting and running is going to be effective enough to make having only 2 per stand.

Thursday, November 13, 2014

Bogus and Brilliant

I can't freaking believe it, no miniatures again today.   I reached into the mail box and pulled out a box, but it was a free sample of "Fancy Feast."  Freaking cat gets a package and not me.

I made up 16 NPC name/picture cards for Andrew's new NPC deck.   I must say that they are particularly brilliant, but I'd rather show them in person than describe them.   It's some of my best NPC name work yet.

Wednesday Works in Progress

The bad news, no packages Wednesday.   I still haven't gotten any of my new miniatures.   Nevertheless I did make some progress on various projects, amazing for a Wednesday.

First, I began work on the maps of Tower Graf for Sunday's game.  I 'm tiling them up in detail, since presumably Rotwang will be moving in after its cleared.    I based it off the very brief description of a standard Keep from the ACKS book, which says it's 60 feet square (Exactly 1 of our standard 1 foot tiles---Excellent!!) with 10 foot thick walls (that's pretty darn thick).  I've mapped out 2 floors, and since the keep is said to be 80' tall, I'm figuring about 6 floors, plus roof and basement.

I've also laid some groundwork for the inhabitants (I knew basically what they were, but needed to finalize some core choices), and made my decision about the master's grand plan, which had been
a little vague in my head, now it's clear.  (No spoilers).

I also broke down and de-sprued my Robin Hood figures, which I bought a year ago, and which I'll use for pilgrims and archers for the crusades game.   I wanted to wait for my Sprue Nipper to arrive, but just used a utility knife.  It was okay, I guess.   I glued a dozen figures to 2 "wooden craft sticks" and primed them.

I've also been working on the rules for the game.   One conundrum I'm facing is that I'd like each stand to have 2-4 cavalry or 6 infantry figures,  but 7-8 infantry would look better on the sized stands I'm using.   The rules use the number of figures to show how many attack rolls to make.   I suppose I could change my stand size a bit, but I've already cut 30 or more of them.    Well, I'll keep puzzling on it.

P.S.  It seems if I try to post a picture to blogger while in Internet Explorer, it freezes the system.  But, if I switch to Firefox, no sweat.   You suck, Gates.

Tuesday, November 11, 2014

It's just not fair

The first of my packages arrived today.  Of course, it's all the boring stuff that came first, even though I ordered it last (i.e., Amazon is faster than 2-bit hobby suppliers).   I got canvas and glue today.  Not a miniature in sight.  It's like opening up one's Christmas presents and finding the stupid socks


Monday, November 10, 2014

Sunday, November 9, 2014

Crusades project progress and other things

First the big news:   I primed the giant-sized Rotwang and Murderface and should get around to painting them this week.

On to the Crusades project:

I purchased a bunch of support material.  I got 4" wide sheets of Basswood to make the unit bases.   I settled on 4" wide, 2" deep for the units which will hold 2-4 cavalry or the 6-8 infantry I'm planning to mount on each stand (8 infantry might need to be staggered in 2 rows)

I've started to cut the bases, but true to my long history, me and straight lines are only distantly acquainted.    I tried cutting the wood with scissors, but that shattered the stand into pieces.   I tried using a saw, but it was too big and slow.   So, I stuck to scoring through with a utility knife.  Close enough.

One thing that's a little irritating is that the tan spray paint I used to paint the bases is almost exactly the same color as the bare wood, so it feels like I'm doing nothing.

I'm experimenting with various glues to assemble figures.  I remember that old fashioned model glue and regular super glue are both usable but less than ideal for soft plastic (fine for hard plastics).   So, I'm trying a few other suggestions out.

I've been shopping for a battle mat to set the game on.  There are some really awesome ones, but they are all way, way too expensive ($50-$100).  So I did find this video:

Battle Mat Video

The video shows how to make a textured battle mat from Canvas drop cloths and caulk.   I've ordered a canvas drop cloth for $15 that should be big enough to make 2 different mats which is much more what I was willing to pay.

So, this week I'm looking forward to an unending stream of packages arriving at my house.  It's like Wargamer's Christmas, or a Festivus miracle or something.

Saturday, November 8, 2014

Dedication to a Bit

I'm now totally committed to this plastics crusades project.  I've gone as far as ordering a tool called a "Sprue Nipper" for cutting the miniatures off the plastic sprues. 

First step:  I have my "Robin Hood" set of Airfix plastics which I bought a year or so ago.  They'll actually be perfect for "Pilgrims" or "Camp Followers" for the Crusader side.   I was hoping there would be a good figure for "Peter the Hermit" but Friar Tuck gives off the wrong vibe.

Friday, November 7, 2014

The Project Begins

I've been teaching something new this term at work.  Well, to be honest, nothing I teach is ever really new, but as they say, it's new to me.   We've been reading the Gesta Francorum, one of the earliest histories of the First Crusade.  I know that we're supposed to sneer at the Crusades these days, but the First Crusade is really an awesome story filled with interesting dudes and events.


In any case, I've made up my mind to work up a miniatures game re-enacting the Battle of Dorylaeum from 1097,  one of the few major battles of the First Crusade that wasn't a siege.   So, over the last few days, I've sent out orders for a ton of 1/72 scale plastic figures suitable for 11th century knights and Turks, ordered an Osprey book on the campaigns of the First Crusade, ordered a bunch of tents to make the baggage camps, and a special brand of glue that's supposed to work well on soft plastic.


My plan is to start working up the rules now, while the figures slowly start to trickle in.  And then start painting and basing figures from now through New Years.   Hopefully, I can get the project more or less finished by January sometime.   I'd like to run the battle a few times at home for play test purposes, and then finally haul it into school and run it as an afterschool event after mid-term exams are done.   If it goes well, I might even do it twice.


I decided on 1/72 plastic because the figures are reasonably priced (48 foot or 12 horse for $9 to $14 depending on the manufacturer) and both light and non-fragile making it easier to haul the battle into school.    15mm lead figures would have been another possibility, but that's getting super-small for my old eyes and they are slightly more expensive that the plastics and less resistant to jostling.


My plan for the rules is to have each unit of troops to be mounted on a 3x5 base.   The number of men glued to the base is the number of attacks the unit can make.  Each unit will have a "Character Sheet" and a number of hit points, saves, morale and special powers based on historical performance.   Players will have one unit with a historical figure commander (Bohemund, Tancred etc) and 1-2 other units to control.


Right now, I'm thinking that the Turks will have mostly units of Horse Archers with 2 figures per stand, with a few Medium lancer units with 3 figures, maybe with a few stands of infantry to guard the camp.   The crusaders will have several Mounted Knight stands with 3 figures per stand, and various infantry stands with 4-8 figures for each stand.


They key to getting the historical battle right is to make the Knights highly resistant to arrow fire, even more so if they dismount, but the men-at-arms and "pilgrims" to be incredibly vulnerable to the arrow fire.  The Turks on the other hand, have a very easy time of avoiding melee combat, but if they do engaged, the knights should clobber them.


There should be a rough stalemate between the knights and horse archers, the deciding factor comes from the fact that Crusader reinforcements are continuously showing up, and how each side deals with their arrival and maneuver being the key.

Monday, October 27, 2014

Again with the HO plastics

The wife and I went over to Gettysburg for the weekend, and I dragged her into the Gettysburg Toy soldier store.  They did have a lot of stuff, however mostly not my scale or period. 

They had a lot of fully-painted 54mm figures of various periods that were pretty cool, but too expensive to play with.   They had a ton of really, really cheap Civil War plastic army men, for obvious reasons.

The only 25mm metal figures they had were either Napoleonics or Civil War.

What they did have were a ton of 1/72 scale plastic figures, which are just a noticeable step down in size from what I use at the table (approximately 20mm).
The appealing thing about them is that they run about $10 for 50 figures, which is super way better than lead.


I did buy 2 boxes of WW2 guys, who I thought would actually do for Sci-Fi or modern games.   When I got home, I ordered a box of Gangsters and a box of Policemen online in the same scale.  I had been eyeing them since Fall-In last year, and decided to jump on it now.

I'm also looking at various modern and sci-fi lead figs of various types.  I told my wife that if I ever bought another Dark Ages spearman she is to slap me hard.  I don't play with all the Dark Ages, Ancients and Medievals I've already got.  

Now I'm just rambling.    I'll stop.

Thursday, October 23, 2014

What is Modern Technology For?

I was reading a Flash Gordon comic book on my Kindle Fire Tablet, and it suddenly hit me.  "Why am I not listening to Queen playing the Flash Gordon theme song?"   I mean, what else is modern technology for, other than that.  In mere moments, I was listening to Flash Gordon while reading Flash Gordon.   There is no better time than this.

Monday, October 13, 2014

Lamest...Villain...Ever

One of the free comics I read over the weekend was the first issue of the original Guardians of the Galaxy.   These Guardians are completely different from the Second Version of the Guardians of the Galaxy, upon whom the movie was based.

Anyway,  their enemy in the issue was a villain with one of the lamest names ever for a super-villain....get ready for it....TASERFACE.    Yes, you read it right the first time....TASERFACE.   He had a powerful suit of armor, but he could shoot people....WITH HIS FACE.   Lest you doubt me, behold

Sunday, October 12, 2014

Discovering digital comics

Guess what, grandpa, they also have these things called telephones, that let people talk to each other from hundreds of miles away.

I got a Kindle Fire tablet last week, and one of the things I've gotten into are digital comic books.   The killer app for me was the feature from Comixology that allows you to scroll through panel to panel, not page to page.  It makes it much more legible and enjoyable than looking at a PDF or something.

I've enjoyed many free books, and bought some others.  I particularly like the fact that you can get a whole story-line easily without any fuss.   That's one thing that deters me from buying them in hard copy, coming in mid-story and then missing later issues.  It's also awesome that I don't have to store them or chuck them when I'm done.

The only danger is how easy it might be to accidentally spend way to much money on stupid comic books.

Calling Dibs

I'm calling Dibs on being Judge next week.    I want to yank a plot-thread I've been waving around for a year or so.   I also want to set the parameters for the clearing out of the Island of the Dead, since Yoeville will never thrive until that is accomplished, as Andrew has pointed out.   Perhaps the dungeon portion will be still automated, and if Andrew wants to do a lightning round, we can still do that, but I want some time to play out a few things with me as full judge.

Tuesday, October 7, 2014

1 more level

Many of us are 8th level now, only 1 level from the stronghold levels.    I go back and forth all the time as to whether to try to rule over some peasants, or just run my sacred order of neo-Ardean assassins.


Despite the fact that I get the Savage Worlds or Homebrew Game or Traveller itch every now and again, I'm pretty excited that we're actually reaching the "name levels"  and are going to start building stuff soon. 


Should we perhaps have a page on the campaign wiki for each person who builds one's stronghold?   We need some sort of uniform of monitoring what people are doing, time and effort wise.


I know Jason has been banging away with Badaxe Jack all along, how much paperwork is involved?

Monday, October 6, 2014

Worst movie ever

It was called "The Meanest Men in the West" and xfinity on demand claimed it was a 1970 movie starring Charles Bronson and Lee Marvin, both fine drunk and violent movie stars. However, it turned out to be 2 episodes of the series "The Virginian"  one from 63 with Marvin, and one from 67 with Bronson.  The two episodes were incredibly hamfistedly edited together in pretense of making a single story, and padded out with pointless stock footage of cows and random pioneers.  I am just glad I didn't spend any money on it.

Tuesday, September 9, 2014

Just Couldn't Do It

I went over to Comic Store West on Labor Day.   I stood there looking at D&D 5e.   I looked and looked and looked.    I just couldn't do it.  I couldn't buy the Player's Handbook.  It didn't seem bad and there was nothing off putting about it (except for the $50 price tag), but there was nothing about it that could nudge me into buying it.

Sunday, April 27, 2014

Agents of S.T.A.B.

I've been reading some Nick Fury comics of late, and my daughter has been subjecting me to endless episodes of the TV show "Supernatural", the two have started combining in my head in the form of a potential campaign:  Agents of S.T.A.B. (Supreme Terrestrial Action Brigade)---whereby units deploy to defeat alien, super-powered and extra-terrestrial threats that the locals just can't handle.

Tuesday, April 15, 2014

Outdoor Survival

I was thinking about the Mutants and Muskets campaign, and whether an edgier post apocalypse game might be worth a try some time.   I was thinking about the old board game "Outdoor Survival".  I know I played it once or twice back in the 70's, but can't remember too much about the mechanics.  If it's actually cool, it might be a way to do the non-combat end of things. 

Thursday, February 20, 2014

Classes and Edges

I was thinking through some ideas for characters, classes, edges etc.

I do believe I'm going to avoid having ability scores at all.   Instead, your character will be considered "average" unless you choose a perk/edge/talent like "Strong Guy". 

I was originally going to use a class-based system like X-com's, where each level each class has a choice or 1 or 2 perks or edges.  But, I think I've decided to skip classes altogether, and go with something closer to Savage Worlds, with people choosing a edge at each level.

In fact, I'm going to lump "feats", "ability scores", and "skills" into a single thing "talents" perhaps.

Monday, February 17, 2014

Basic Fire Fight Sketch

I have some basic ideas for an X-com based combat system.   My thoughts were to make it into a good miniatures game first, and then see where RPG elements might come in.  I switched X-com's percentage basis to a d6 system, where mods are only ever +/- 1 or 2.

Here's the basic hit roll idea:


FIRE COMBAT

 

The Attack Roll:

Each attack requires a d6 roll equal or exceeding a target number based on distance from the attacker to the target.

RANGE                                DISTANCE                           EQUAL or EXCEED

CLOSE                                 0 to 4”                                 3+

SHORT                                 4” to 1’                                4+

MEDIUM                            1’ to 2’                                 5+

LONG                                  2’ to 3’                                 6+

EXTREME                            3’ to edge of table            7+

 

Positive Modifiers

There are a number of positive adds to the die roll which can make success more likely

Marksman                                         +1

Expert Marksman                            +2

Target Totally Exposed                   +1

Height Advantage                            +1

Scope                                                 +1  (Medium range or greater)

Shotgun                                             +1  (Close Range)

 

Negative Modifiers

Target in Partial Cover                    -1

Target in Full Cover                         -2

Target has Evasion                          -1

Target has Dashed                           -1

Target has Head Down                   -1

Attacker firing on Overwatch        -1

Attacker using Rapid Fire               -1

Target in Smoke                -1

Target in Thick Smoke                    -2

Attacked making Snap Shot           -1

Wednesday, February 12, 2014

Crime City

I've been batting around ideas for "Crime City" campaign in my head, and thought I'd put a few of them down.

The general setting is one, very large, city in a sort of retro-future.  

The entire galaxy is ruled by the Galactic Federation, which is really lame.   It's ruled as a distant, red-tape laden, lead-weight of a thing.   Elections have long since been eliminated and the Galactic Peace Party controls the galactic government from top to bottom.   The Peace party has outlawed all technology development of military use (which turns out to be just about all technology), and the worlds have slowly devolved to about 1930's level of tech for most things.  The good news is that the "Feds" only get involved with things directly when something big or showy gets their attention.

The adventures would take place in one large city.  It would be divided into Wards, each with its own characteristics.  Each would have a power plant, hosptial, 4-6 police and fire stations, some might have a university, finacial district, etc.  The city government and cops are totally corrupt and ineffective. 

The players would be hired by a secret society (business leaders, perhaps, like those who helped take down Al Capone; or maybe secretly a nefarious cult)  to form a vigilante task force/Justice League to help clean up the city.

There would be at least one rival organization:  maybe finding its H.Q. could be an on-going project, with a system like the board game "Clue" where you'd gradually get to eliminate possible wards until the HQ was revealed.

System-wise, I'd like to write one from scratch.   While Savage Worlds would work, I'm kind of tired of its particular short-comings and would want something a little different.    I'm thinking of a combat system based off X-COM, but with characters having hit points rated from around 40-100, with bullets doing something like 10-60 points each, and punches doing 1-6 points each.  Some sort of really basic skill system:   tasks are Easy (no roll);  Risky (about 60% chance) or Crazy (about 10% chance)

Players might be Gangsters, Masked Avengers, Mad Scientists, Private Eyes, Mercenaries etc.

Thursday, January 30, 2014

Other Campaign Ideas

I haven't given up on the Friday Night miniatures campaign idea.   But, I do think it'll will be more practical to start ramping up the process after I'm back from Italy, so an April start at the earliest.  I'm leaning toward a narrative campaign.   Dividing players into 2 teams, setting a reward for victory for each of 3-4 preliminary battles and then having the rewards figure into the forces available for the climactic final battle.

I've also been interested in doing an adversarial RPG campaign at some point too, where each session would involve 2 teams (or more) competing to acheive conflicting goals.

I have the initial thoughts of a "Crime City 3000" campaign, sort of a Gotham city in the Traveller universe concept floating around in my head too.

Tuesday, January 28, 2014

Well, such a hiatus

Wow,  what with Christmas and the new version of XCOM, I sort of wandered away from the blog for a while. 

Hmmmm.

Hobbit Part Two:   I know what would make it better!  Add even more pointless extended action sequences that have nothing to do with the original book, and don't advance the plot or pacing of the movie, but rather slow down and delay the progress.  Padding Joel, Padding.

Black Sails:   for something that is supposed to be a prequel to Treasure Island, it was surprisingly a very hard "R". 

40th anniversary edition of original D&D set.  Pretty nice.   I don't see me using the dice much anymore, they are kind of hard to read.   My wife ordered the set from Amazon for me for Christmas.  The orginal Amazon date was supposed to be November.  Then they changed to December, then some vague time in the future beyond the middle of January.  We canceled the order, re-ordered from Barnes and Noble for the same price and got it in a week.  Amazon usually is so dependable, I wonder what's up.