Tuesday, August 4, 2015

XP System for Traveller idea


EXPERIENCE POINT SYSTEM

One notable feature of Classic Traveller was the absence of any experience point or other sort of adventure-based skill advancement. The only way to improve your character was by training, which was long, slow, uncertain and didn't reward adventuring. Most of the many, many, many subsequent versions of Traveller had some sort of adventure based experience point system included. I used a version of one of them in the Rhylanor Express campaign, but was a bit dissatisfied with it and would like to try another.

Here's the basic scheme: each adventure, each PC gets a number of XP based on a schedule something like this:
Showing up and playing: 1 XP
Achieving the main goal of the session: +1 XP
No serious wounds or deaths on your side: +1 XP
Making a profit for the session: +1 XP
Voted MVP +1 XP
Voted “Hard Luck Charlie”: +1 XP

These XP can be spent as follows:
Converting a level 0 skill to level 1 2XP
Converting a level 1 skill to level 2 4XP
Converting a level 2 skill to level 3 9XP
Converting a level 3 skill to level 4 16 XP
Converting a level 4 skill to level 5 25XP
Converting a level 5 skill to level 6 36 XP
Increasing an ability score by 1 point 12XP

Re-roll a die in an adventure session 1 XP

The last is sort of a base place-holder, I'm thinking of letting people use XP in some fashion like Bennies are used in Savage Worlds.

I'm looking for some feed-back, suggestions etc on this whole process.

3 comments:

  1. I like the idea of XP as Reroll, and would ask that perhaps a player might spend an XP to survive an encounter even if they were "killed" not unlike the Conan benefit system. Traveller can be super-deadly as I recall.

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  2. I like the skill progress. Kinda GURPs like. It should help us early on to hone our characters into the Mighty Lords of the Stars that we shall surely become!

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  3. i would have gone with the bennie system as its something i am familiar with but i will still side with the majority

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