Monday, February 17, 2014

Basic Fire Fight Sketch

I have some basic ideas for an X-com based combat system.   My thoughts were to make it into a good miniatures game first, and then see where RPG elements might come in.  I switched X-com's percentage basis to a d6 system, where mods are only ever +/- 1 or 2.

Here's the basic hit roll idea:


FIRE COMBAT

 

The Attack Roll:

Each attack requires a d6 roll equal or exceeding a target number based on distance from the attacker to the target.

RANGE                                DISTANCE                           EQUAL or EXCEED

CLOSE                                 0 to 4”                                 3+

SHORT                                 4” to 1’                                4+

MEDIUM                            1’ to 2’                                 5+

LONG                                  2’ to 3’                                 6+

EXTREME                            3’ to edge of table            7+

 

Positive Modifiers

There are a number of positive adds to the die roll which can make success more likely

Marksman                                         +1

Expert Marksman                            +2

Target Totally Exposed                   +1

Height Advantage                            +1

Scope                                                 +1  (Medium range or greater)

Shotgun                                             +1  (Close Range)

 

Negative Modifiers

Target in Partial Cover                    -1

Target in Full Cover                         -2

Target has Evasion                          -1

Target has Dashed                           -1

Target has Head Down                   -1

Attacker firing on Overwatch        -1

Attacker using Rapid Fire               -1

Target in Smoke                -1

Target in Thick Smoke                    -2

Attacked making Snap Shot           -1

2 comments:

  1. what about other positive modifiers, like standing still
    taking aim
    rifle vs pistol
    platform to rest the weapon on

    ReplyDelete
  2. rifle vs. pistol: pistols will have a maximum range, so you can't use them beyond, say, medium.

    Taking aim will be covered by an Edge of some sort.

    ReplyDelete