Here's the basic hit roll idea:
FIRE COMBAT
The Attack Roll:
Each attack requires a d6 roll equal or exceeding a
target number based on distance from the attacker to the target.
RANGE DISTANCE EQUAL or EXCEED
CLOSE 0
to 4” 3+
SHORT 4”
to 1’ 4+
MEDIUM 1’
to 2’ 5+
LONG 2’
to 3’ 6+
EXTREME 3’
to edge of table 7+
Positive Modifiers
There are a number of positive adds to the die roll which
can make success more likely
Marksman +1
Expert Marksman +2
Target Totally Exposed +1
Height Advantage +1
Scope +1 (Medium range or greater)
Shotgun +1 (Close Range)
Negative Modifiers
Target in Partial Cover -1
Target in Full Cover -2
Target has Evasion -1
Target has Dashed -1
Target has Head Down -1
Attacker firing on Overwatch -1
Attacker using Rapid Fire -1
Target in Smoke -1
Target in Thick Smoke -2
Attacked making Snap Shot -1
what about other positive modifiers, like standing still
ReplyDeletetaking aim
rifle vs pistol
platform to rest the weapon on
rifle vs. pistol: pistols will have a maximum range, so you can't use them beyond, say, medium.
ReplyDeleteTaking aim will be covered by an Edge of some sort.