I was thinking through some ideas for characters, classes, edges etc.
I do believe I'm going to avoid having ability scores at all. Instead, your character will be considered "average" unless you choose a perk/edge/talent like "Strong Guy".
I was originally going to use a class-based system like X-com's, where each level each class has a choice or 1 or 2 perks or edges. But, I think I've decided to skip classes altogether, and go with something closer to Savage Worlds, with people choosing a edge at each level.
In fact, I'm going to lump "feats", "ability scores", and "skills" into a single thing "talents" perhaps.
No comments:
Post a Comment