I always do this. When I plan a campaign, I'm always super serious. I fiddle with Theology, Cosmology and so forth in D&D, I study the Traveller universe intently, and so forth. Yet, when we actually play, it's always much more goofy. It's like I plan Jonny Quest and we play Venture Brothers. I plan Star Trek and we play Futurama.
So, while I was thinking about a straight Traveller universe campaign, theoretically, now we have people clammering for Spanky.
There are two paths to procede:
Create a new setting for Traveller: pros: we can dump in all the Spankies and Crab People and Ack-Ack Martians we want just the way we want. Cons: making the Traveller "geography" is very, very intricate and time consuming.
Or, take the Zhodani empire, next to the PC's home 3rd Imperium and turn it from the empire of a race of psionic humans in turbans into an empire of Spankies and Martians and Crab people. Pros: no geography work. Cons: a strange feeling of wrongness.
I enjoy goofy as much as the next guy, but it's when the weird crap happens in the serious campaigns that we have the most fun.
ReplyDeleteI personally like the sillier stuff with Savage Worlds, because you get silly venture brothers type stuff there always.