Monday, May 28, 2012

Boarding Action--with ROBOTS!

My group of 6 guys, back from the dead, are sitting around their scout ship (plans from the poster feature of my copier) when they are suddenly boarded by 4 EVIL ROBOTS!

Side A:
Major Arnold--Army:  smg, Auto-cannon
Sam the Scout:  heavy laser rifle
Mack the Marine:  RAM grenade launcher
Nick the Navy Guy: hides in a closet
Melvin the Merchant: hides in a different closet
Otto the Other: hides in a still different closet

Side B
War Android laser rifle, blade
Kill-bot: power saw hands, laser eyes
Heavy Repair Bot, reprogrammed for evil, huge arms, laser welder
Security Robot:  tranquilizer pistol.

Turn-1
Once again the high Tactics of Arnold and Mack allow the crew to take up position, hiding in doors along the corridor from the common area to the bridge.  Robots come batteling into the common area and start firing.  The security robot fires a tranq round at Otto, misses.  Killbot fires 2 laser eyes at Sam, but misses as well.  The android fires laser rifle at Mack, but misses too.  The repair bot has no clear target.

The crew returns fire.  Otto's, Melvin's and Nick's weapons are ineffective against the robots.  Mack fires his grenade launcher at the killbot, the crew spends 3 of its 6 tactics pool to score a hit.  It is a minor penetration, jamming the killbot's legs.  Sam fires his laser rifle against the killbot too, but the bolt does not penetrate.  Major Arnold then mans the Auto-cannon installed by Sam just to repel boarders and lets rip.  He hits the Killbot 1 time, but it does not penetrate.  He hits the Android 4 times for 1 surface hit (loose 1 turn).  He hits the Security bot for 4 surface hits.  He hits the repair bot for 4 minor penetration, one of which is pushed up to a major and causes the repair bot to explode.

Turn-2
Mack fires his grenade launcher at the the killbot, exploding it.  The autocannon fills the remaining two robots with a flurry of surface hits, causing them both to lose their turns.

Turn-3
The crew finishes off the robots.

LESSONS LEARNEDYou absolutely must have heavy weapons to fight robots.  Cover is very good.  The crew was well covered when the robots burst in.  The -3 penalty saved the crew a bunch of pain.   It was also fortunate that the robots had single-shot weapons.  I also realized that I need to clarify the damage results for the robot tables.





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