Herb | Cost | Use |
Belladona | 4sp | 25% chance to avert lycanthropy, within 1 hour of bites (see MM) |
Chaulmoogra oil | 1gp | 50% chance to wash off green slime (1 pint flask) |
Cigar | 1sp | 10% chance to drive ladies from the room |
Comfrey Root | 1gp | 25% chance to cure 1 hp of damage. Increases natural heal rate by 1/3 of a point per day (must have a dose every day) |
Felwort | 8sp | 25% chance of second save vs. paralysis |
Garlic | 5cp | Holds off vampires (see Monster Manual) |
Goat’s Rue | 1sp | 25% chance to cure rot grubs |
Herbal Bandage | 25gp | Roll wisdom or less on d20, will cure 1d6 hit points of battle damage (1 use per battle, takes 1 turn to apply, 1 turn to take effect) |
Pipeweed | 5cp | 10% chance to drive ladies from the room (pipe required) |
Standard Bandage | 1gp | Roll wisdom or less on d20, will cure 1d2 hit points of battle damage (1 use per battle, takes 1 turn to apply, 1 turn to take effect) |
Tamarind | 5sp | 25% chance to avert mummy rot, within 1 hour of hit. |
Tea Leaves | 2gp | 25% chance of allowing second saving throw vs. poison |
White bryony | 10sp | 25% chance to allow a second saving throw vs. yellow mold spores. A handkerchief treated with it, held over mouth and nose, gives a +4 on saving throws vs. yellow mold spores. |
White lotus | 50gp-R | Allows a re-roll of saving throw against poisons |
Wolfsbane | 10sp | Causes werewolves to make morale check; Helps treat lycanthropy (see DMG) |
Thursday, September 23, 2010
HERBS
When I was updating my gear book for AD&D purposes, I found the herbs garlic, wolfsbane and belladona on the gear list under Herbs in the PHB. It took a little bit of work to find just what exactly they did in the game. I wondered if there were other herbs to add to the list. There is a list in the DMG appendices that gives commonly ascribed properties to herbs. I took that list and fleshed it out a bit and gave some definite game effects to some chosen herbs. Here's what I've come up with thusfar: (I do need to add Black Lotus to the list somehow)
Cost is for 1 use or treatment of the remedy. Only one attempt can be made for each remedy.
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Don't know if it helps, but I recall seeing a Dragon magazine article years and years ago that had an article on Lotus properties.
ReplyDeleteI'll look through the Conan game for some ideas, too. I remember their magic tome having a wad of stuff just like this.
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