Sunday, May 20, 2012

Traveller Personal Combat Play Test 1

I finally wrapped up my rules revisions for a simplified integration of Striker with Classic Traveller (without turning it into MegaTraveller).  Here's my first gunfight test, 4 army guys against 4 thugs in a modern-day tech level fight.


The Army Ambushes Thugs

Army: 

Lieutenant Luke,  flak jacket, sub-machingeun (-1 to hit, poor Dex)
Trooper Alvin, flak jacket, assault rifle
Trooper Bill, flak jacket, auto-shotgun
Trooper Chaz, flak jacket, rifle



Thugs:

Boss Man:  flak jacket, auto-pistol  (pathetic Str, Dex and Endurance)
Xavier: jack armor, auto-pistol  (poor Dex)
Yancy: flak jacket, gauss pistol
Zeb:  mesh armor, shotgun  (poor dex)



Surprise Check:

Both sides fail to spot the other on the first attempt.

Army Spots the Thugs on the second attempt and achieves surprise.



Surprise Round:

Trooper Bill and Trooper Chaz walk into the room and clear the entry corridor.

 Lt. Luke fires his SMG at Xavier (at effective range) and Yancy (at long range).  He hits Xavier three times, inflicting 2 serious wounds and a kill shot.  Xavier learns that Jack Armor isn’t worth Jack.    Luke misses Yancy, due to the range.

 Alvin fires his assault rifle at the Boss and at Yancy.  The Boss is hit once for a Light Wound, protected by cover.  Alvin his Yancy 4 times for 2 moderate wounds, a serious wound and a graze.  The serious wound crumples Yancy and he’s out of the fight.

Now Bill fires his auto-shotgun at the boss.  Despite the fact that he’s well protected by cover, the mass of shotgun pellets hits the Boss 5 times.  However, the flak vest reduces the hits to 3 light wounds and 2 no effects.  However, the boss only has an Endurance of 2, and with 4 light wounds now, he crumples exhausted out of the fight.

 Trooper Chaz has a simple rifle and fires at Zeb, just barely hitting him (-2 snap shot penalty for moving).  However, the hit is a serious wound and knocks Zeb out of the fight.



LESSONS LEARNED:

Don’t get surprised.  Automatic fire weapons are way cooler than non-automatic fire weapons.   Body Armor makes a huge difference, don’t cheap out on your protection.  Using the 2d6 scale and the fact that people have limited skill levels (everyone had gun combat skills at only level 1) means that every single bonus or penalty makes a freaking huge difference.  

 I guess it was pretty realistic, if heavily armed gunmen burst into a small room and blaze away at you from close range, everyone’s going to crumple quickly.

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