If I have one complaint about old-school D&D, like ACKS, it's the fact that AC inflation and Area of Effect Spells make ordinary soldiers just a complete waste of time just when you are supposed to be hiring them and leading them.
There are things I don't like about a Gang-up rule, for example it makes solitary monsters even bigger chumps than they already are. I've been thinking that perhaps a better rule might be the trained soldiers or warriors fighting in their units/warbands outdoors or in siege defense make an automatic hit on a natural 18,19 or 20, rather than just a natural 20. That might make them more useful and provide a reason for their existence in the world. This is also actually closer to the original odds in OD&D, where AC 2 was the highest AC, and normal men needed a 17 to hit that (with a max -2 if target had magic armor and shield).
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