Thursday, June 14, 2012

Belters and Hunters

I was making up some NPC cards for potential employees.   I do have to say that Belters and Hunters kind of suck.   They both get piles of levels in a peculiar skill (Prospecting and Hunting respectively) and I think that these two skills are of limited appeal.  I suppose the upside to both careers is that it is really easily to get a ship without working too hard, but mostly all a Belter is likely to be able to do in a game session is use his vacc suit really really well.

Flyers and Sailors weren't really necessary.   They are part of the Planetary Defense Forces of a world (otherwise called the Army) and Army characters get a lot of chances to get Vehicle skill.  If they choose "Watercraft" or "Aircraft", boom, you have a Sailor or Flyer. 

When I was making some potential ship crewmen, I noticed that Navy characters (the Space Fleet guys) are really good at everything on a spaceship, except actually flying the thing.   Your best chance of finding a Pilot is going for a Scout.

I decided to hand-write the NPC cards (just Stats, Skills, terms and service), since I had fair number of colored 3x5 cards.  My printer doesn't print on 3x5 cards for some reason, only 4x6 or better.   I have 5 mini-decks now:  Green --army guys,  Red---marines, sailors and flyers,  Yellow--ship crew: navy, scouts, merchants,  Blue--specialists:  doctors, diplomats, bureaucrats, scientists, agents entertainers, and hunters, and Purple:  goons:  rogues, pirates, barbarians and assassins.

For most of the mini-decks 3/4 of the characters are fresh 1-term guys and 1/4 fully developed characters from Supplement 1 or Supplement 4 (with Special Duty rolls added and level 0 skill levels added).  The Blue deck is all fully developed characters.   So, if we need to recuit mercenaries or ship's crew in the future I should be ready.

3 comments:

  1. All I have to say about Hunters is, they must charge some "Fat Bank" for a hunting excursion just to be able to pay the monthly fees! Maybe that's what we should do! Hunting Trip!

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  2. You know, that's what I was originally going for with my 'flyer' character. I wanted to make somebody who could fly a spaceship, but I didn't realize until later that 'Navy' would have been the choice for that.

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  3. Srill, with a Ship's Boat-3, you've made an excellent space fighter pilot.

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