Friday, August 16, 2013

Skull Mountain: One level done

I've gotten the first level of the Skull Mountain Complex done.   I think I've learned a few lessons about a multi-level dungeon for practical play.   It's within one day's travel of civilization, so it doesn't require a base-camp or multi-day trek to get there or back.   There are several reasons to go there, and the first visit (only) is on the proverbial rail-road. 

I'm hoping the subsequent levels will pull together quickly since they won't be so "lair of a group" like the first level is, so I won't have to figure out what the bad guys are using each room for.  I'll just have a theme and go with it for the others, with some outposts and mini-lairs.

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