I'm coming up with a list of things for our test session next week to show how the system works in practice.
I've come up with the following:
1) Stealth Demonstration: show what the difference in the various stealth effects are between A thief, barbarian and explorer (and a "guy with high dex).
2) Combat Special Effects: showing how Charge and Cleave work (especially) and the other specials like overrun, knockdown etc.
3) Spell Repertoire: showing how mages of different INT have different Repertoire and how that is effective.
4) Dungeon Exploration: the searching, dungeon movement, traps and so forth
5) Wilderness Exploration: how overland encounters work and the benefits of having an explorer.
Are there other features anyone would like to get playtest focus on before making characters?
The biggest problem, for me anyway, is having no idea how the system works in any way, shape, or form.
ReplyDeleteBob, you'll find a lot of familiar things with this system, it's just a matter of how it's all put together.
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