Wednesday, April 24, 2013

ACKS assassins

I don't quite know what to make of the ACKS assassin class yet.  They are really nothing more that splitting the difference between fighters and thieves.

Just like fighters, they can use all weapons, wear any armor, have fighter attacks and saves, and have the fighter damage bonus.  The only restriction, equipment wise, is that they can't use shields. [edit: not true, they can use shields in errata]

They have a few thief abilities:  Hide in Shadows, Move Silently, and Backstab, just as a thief of their level.  However, they are restricted to leather armor if they want to use any of these abilities.

They're hit points are d6, while thieves are d4 and fighters are d8, so splitting the difference.  Likewise, their experience points for leveling are about halfway between thief and fighter.

They don't have any other special powers, like "death blow" or anything.  It might be ideal if you wanted a high-dex, stealthy fighter type, or a beefy back-up to a gang of thieves.

I suppose, they're just what you'd make of them.  They aren't crippled and they're not broken in super-awesomeness.   I guess I'm curious to see how useful they'll be in practice.

2 comments:

  1. Just found out that Assassins can indeed use shields, that their shieldlessness is errata.

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  2. It's actually something I've noticed with quite a few of the human classes in ACKS. It gives them the opportunity to be multi-classed. The assassin, wonderwork, blade-dancer, etc.

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