Saturday, November 23, 2013

Granulairty of the Strategic Game

The most important question about the Strategic level of the miniatures campaign is granularity of the moves.

Option A:  Diplomacy Style:  in the game Diplomacy, each space can hold one and only one UNIT  (an army or fleet).   If we took that outlook it has several advantages and disadvantages:  
a) Every Battle is Even:  since only one unit will ever encounter 1 unit, the troops on both sides will be even.   Depending on time and number of players for the table-top battle, each side gets an equal number of points to construct the miniature army doing the fighting, at the time of the table-top fight.  Advantage
b)Ease of Record Keeping:  all you need to know is how many units you can support, where they are and to send in a simple move (Army 1 moves from A3 to A4).  There's no need to keep track of how many of what type is in which army.  Advantage.
c) Lack of Persistence: there's no sense of units persisting from battle to battle, they can't gain experience or a unit history.   Army #1 might be mostly cavalry one battle, but mostly infantry the next battle.  Disadvantage

Option B:  Points Model:  players can make any number of stacks of troops, but each is only noted as a number of "points".  The points are converted into troops when a battle actually occurs.  This option looses the "Every Battle is Even" advantage, but the record-keeping isn't all that much worse.    There are systems for quick resolution of minor clashes that allow for a much wider range of outcomes (I've used one from the Chivalry and Sorcery RPG from the 80's for example).  The lack of persistence and characterization remains.

Option C:  Lord and Master model:  each player has a number of characters who raise and lead units.   Lot more persistence, lot more character, can be significantly more record keeping (but certainly doable, as past experience indicates).   The difficulty is meshing the units raised with the Miniatures available.   If the goal is to have actual miniature battles every few weeks or so, this option is more difficult.  I would actually want to scale back from the version in Triumphant.

Option D:  The Full Tony:  following Tony Bath's Hyboria plan, you can go into incredible detail of troops raised, taxes collected, immense number of characters and character actions.   Perhaps more than I want as a side project.  I can show folks his suggestions if they are interested.   I actually think that Lord and Master is a much more manageable model than this one, but it is the most detailed.

1 comment:

  1. it is your game, so whatever you want to do I'm behind 100 percent. Count on me to provide you with any technical help you might need to display or track anything over the Internet.

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