Sunday, November 28, 2010

Adventure Leads 11/28

Here are the adventure leads I'll be handing out this afternoon, for those who want a sneak peak.

ADVENTURE LEADS:  NOVEMBER 28, 2010
1.  THE PIG GAMBIT:  The hedge wizard, Titus Fronto, an old acquaintance of some of the players, has a scheme in mind.   He is a bit vague about details, but has said that the scheme is “technically” illegal, but is a license to coin money, and will strike a blow against the forces of chaos.  Next Step:  go meet Titus Fronto at the Red Barley Inn in the farmers’ ward.
2. FOLLOW THE MADMAN:  a mad old beggar at the southern gate of town has been gibbering there for ages.   He never asks for money or food or anything, but looks for armed men and begs for someone to take him to Bastardville, muttering that it will profit you well to do so.   Next Step: go to Farmer’s Gate and find the beggar, prepare to go to Bastardville.
3.  PARSNAK’S TREASURE:  on the first of the month, one of you saw some journal pages in the market, at the stall of Tinker McFeeley, a Westerling Picker (salvager), it seemed to be from the journal of the translator of Parsnak I, before he became Khan of the Therks under Dengwur.  The pages describe Parnsak’s hunting lodge, at the northern edge of the Elfwood.  Parsnak apparently kept various valuables in covered storage pits in the forest around his lodge.   Next Step:  either head off to the Elf Wood, or find Tinker McFeeley.
4. PREPARE FOR THE TRIAL:  today is April 4th,  Rig Antonius, Angry Steve, and Bosco Tripod will have to answer for the killings of Yerkmenric and Bosco Stan on the 20th.  Next Step: find oathmen and prepare a case.  You can simply wait out the time, or start adventuring in the meantime.  
5.  YOUNG WITHERSPOON:  an apprentice alchemist by the name of Young Witherspoon says that his father, Old Witherspoon recently disappeared.  He went into a ruin called the Dungeon of Roderic-Smag, a notorious death trap near Bog Town.  He warns anyone against going there.   Next Step: go to Bog-town and explore the dungeon.
6. EXPLORE THE WORLD:  go wherever you want.  East, you run into the Old Ones and their Orc hordes. South you run into the Badlands, a wide-open wilderness, including Bastardville, a center of ruin-salvaging and banditry.  West, you run into the Caturiges tribe and their druid guides. 

No comments:

Post a Comment