The provisional rule I've been using for Knockdowns ( a roll of maximum damage for a weapon of 1d6 or greater will knock prone any target of the same or smaller size) has me a little uneasy. I like the effect, I like the simplicity and elegance, but I dislike the math. The way it stands, a short sword will knock guys down more often than longswords, which will in turn knock down people more often than 2-handed swords.
I don't want the rule to get really complicated, but I want it to be reasonable.
The only solution I can see is to limit the effect to 2-handed weapons only (and to the attacks of large monsters).
Should I make the limitation? Drop the rule? Ingore the unbalanced effect and let it stand as is?
Any thoughts?
Now that you mention it, that does seem rather screwy that little weapons do that better than the large weapons. I think you're right that 2-handed weapons, and big monsters, should do this.
ReplyDeleteWhat about using a target number like in Savage Worlds. If you used 6 as the target number then longswords knock down roughly twice as often as shortswors and greatswords twice as often as longswords.
ReplyDeletePeter