I have several possible adventures worked up for you to start with. Here are a couple of previews of adventure leads:
Pig Rustlin': Your old pal, the hedge wizard Fronto has cooked up an awesome scheme. He won't give you the details yet, but it involves pigs, it is "technically" illegal, and is a license to print money.
City Slickers II: the legend of Parsnak's gold: the other day you saw some battered pages in the market. These pages apparently came from the diary of the interpreter to Parsnak, who founded the current Therkish chieftainly line. In the book were directions to Parsnak's hunting lodge, which he established during the year or so he lived in the Portchester area. The diary also says that Parsnak buried valueables at various points in the forest around the lodge. Maybe you could get your hands on the pages and find that treasure.
Follow the Madman: a crazy old beggar who hangs out near the Farmers' Gate of the city hasn't been begging for money, rather he's begging for heroes to go on a mysterious quest southwards, toward Bastardville. He won't give details, just keeps twitching and muttering that you won't be sorry if you take him there.
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