Wednesday, September 25, 2013

Campaign Goals

I'm looking at some long term campaign goals.

The campaign will reach its completion when one of the following happens:

1) Somebody gets control of the Badlands.   Whether it's Portchester, or the Church, or Dengwurians Resurgent, or the Old Ones or Bastardo, or some PC warlords.  If the region is put under a single authority and kept secure, then the campaign would be complete.

2) The Players max out.  If the players all reach maximum level and establish themselves securely, then the campaign should be complete.

3)  A major power is displaced:  if Portchester, Orchester, the Caturiges, the Dengwurites, or the Old Ones are securely replaced with a new order of some kind, the campaign would be complete.  (Bastardo, the Elf or Dwarf lords, the Savages or the Therks aren't so important, so they wouldn't mark the end of campaign).


Note on "Leaving the Map":  while having a short adventure or two in the wider world is unobjectionable,  I'm thinking that if a PC or PC's leave the entire province of Gatavia on a permanent basis, that's sort of just retiring the character.  The campaign is in Gatavia, and if you leave Gatavia, you're leaving the campaign.

2 comments:

  1. I think we can all agree that there is just no way that we, as a group, will allow Bastardville to take over the badlands. If it takes a thousand dead replacement characters choaking the streets, Lucious Bastardo will not emerge victorius.

    Now as to whether or not the party will actually end up in control, that's another question entirely. I'll be curious to see how it all turns out.

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