Potions: Alchemy proficiency identifies one on 11+; Gnomish "nose for potions" also identifies one on an 11+.
Scrolls: all you have to do is read the language they were written in
Common Items: ordinary features of a magic item (it's a ring of protection +1, or a shield +2) can be identified using Magical Engineering Proficiency.
Unique or Historical Items: the Lore Mastery Proficiency or the Bard's equivalent power will identify unique powers of an item of historical note on an 18+, with a +1 bonus per level.
All Items, All Powers: can be identified by magical research. This takes 2 weeks and 1000gp. The researcher must also make a magical research roll, based on level (see p117 core book).
Example: The Golden Shield of Mad Gerald is a +2 shield that also has the power to reflect spell attacks from demons. A Magical Research roll would reveal all those facts. A magical engineering roll would only reveal that it acts as a +2 shield. A Lore Mastery roll would reveal the name of the object and the demon-reflection power, but not the +2 effect.
Dwarven Brewing-11+ to determine the magical properties of a potion or oil.
ReplyDeleteOh, the Magical Engineering proficiency does require a proficiency check of 11+ to identify too.
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