Soon I'll introduce you properly to SKULL MOUNTAIN, which is a pre-planned multi-level dungeon, designed for multiple visits for multiple reasons. However, we started this week looking into the dungeon under the abandoned Ardean soap works, just outside of the city of Portchester.
I noted down the map tiles you guys saw last time and have decided to make the Soap Works into a semi-official Smirkenburg dungeon. At any time, you can return to the Soap Works, and poke around to your heart's content. It won't provide any campaign changing magic treasures or clues to mysteries, or complicated plots or even make much sense. Instead as you progress tile to tile, I'll just randomly add tiles and use some random charts to determine when there's a trap or treasure. The monsters and treasures will come from the old 'Monster and Treasure Assortment'.
So, if any session you just want to do a quick dungeon dive to get some quick cash, and don't have any particular other agenda, you can always just jump into the Soap Works. If your PC's are busy with magic research or healing themselves, you could even send henchmen on a hench-mission into the Soap Works. If you don't like the main adventure, you can quit and go to the Soap Works.
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