CORE CLASSES: (need no explanation)
FIGHTER CLERIC THIEF MAGE
ADDITIONAL HUMAN
CLASSES
ASSASSIN, ANTI-PALADIN, BARBARIAN, BARD, BLADE-DANCER, EXPLORER,
MYSTIC, PALADIN, PRIESTESS, SHAMAN, VENTURER, WARLOCK, WITCH
The assassin is a little more fighter-like and a little less thief like than AD&D. Blade-dancer is a female sword-using cleric, Explorer is a weaker fighter with a lot of wilderness powers, Mystic is like a more effective D&D monk, Priestess is a cleric with better spell powers, but crappy in combat, Shaman is like a druid, Venturer is a crappy thief whose good at business, Warlock is a mage with demon contacts and powers, Witch is a cleric-type with some special features.
DWARF CLASSES:
CRAFT-PRIEST, DELVER, FURY, MACHINIST, VAULT-GUARD
ELF CLASSES
COURTIER, ENCHANTER, NIGHT-BLADE, RANGER, SPELL-SWORD
Courtier is an aristocrat, weakish fighter with some spell powers. Enchanter is more or less a straight elf wizard, night-blade is a mage/assassin cross, ranger is a wilderness fighter, and spell-sword is a standard fighter-mage.
OTHER NON-HUMAN CLASSES:
GNOME TRICKSTER, NOBRIAN WONDER-WORKER, ZAHARIAN RUIN-GUARD
Gnome Trickster is a illusionist more or less; Nobrian wonder-worker is a cleric-mage multi-class with divine ancestortry, and a Zaharian ruin-guard is like Elric.
CUSTOM CLASSES BY ME:
GNOME TITAN, HALFLING BURGLAR, HALFLING SCOUT, LACKEY, ORKIN
BANDIT
Gnome fighter, halfling thief, halfling explorer, Henchman, bushwhacker respectively.
THINGS I’M THINKING
ABOUT:
HALFLING PUMPKIN QUEEN, HALF-ORC THUG (orkin), ORKIN HEX-MASTER
Meaning halfling priestess, half-orc assassin, and cleric-mage half-orc mutliclass (Like Marlon's old guy) respectively.
After having gone over all the classes, I'm still liking the dwarves the most, though I'm bugged by their lack of infravision. Depending on stat rolls, I'd be tempted to run a craft-priest or a fury once ACKS starts up. But I have been having an itch to run an arcane type spellcaster of some sort.
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