I've wrapped up the dungeon, including NPC's, adventure hooks and rumor tables. I'm pretty happy with it, and I think it ought to be good for 2-3 sessions at least. All sorts of weird stuff could happen, depending on which hook you take, and which if any NPC's you might join (if I actually ever use this particular dungeon, it was more of a design exercise than anything). I'm a little concerned on one issue with one particular monster, but I can't spill any beans.
I do wonder whether, if we use it, I should transfer the map onto (several) of the big sheets of paper and thus skip all the map-making, getting lost jive. It's part of the whole dungeon experience, but maybe it's just played out. On the other hand, the ACKSystem assumes the calling/mapping system and some proficiencies and abilities are tied to it (I'm thinking of some of the Dwarven Delver stuff). On the third hand, when we've done dungeons on "the big maps" in the Badlands campaign, it didn't really seem to lose anything, in fact, it made for some more tactically interesting game play. One would of course need to be careful of secret doors and secret treasure rooms.
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