CUSTOM CLASS: HALFLING
PUMPKIN QUEEN
Prime Requisite: Wisdom
Requirements: Dex 9+
Hit Dice: 1d4
Maximum Level: 13
The majority of the halfling people
are peaceful, quiet and stay at homes. Their religious needs are
likewise tended to by a class of peaceful halflings known as the
Pumpkin Queens.
Halfling Pumpkin Queens are poorly
trained combatants, at first level hitting an unarmored enemy (AC0)
with a 10+. They increase their attacks and saving throws 2 points
every six levels, as mages. Halfling Pumpkin Queens may not wear
armor and may not use shields. They may only use staff, club,
sling, or bolas for weapons.
As all halflings, Pumpkin Queens are
Difficult to Spot: if they remain motionless and under cover
in forest or undergrowth can become undetectable on a proficiency
roll of 3+, in dungeons on a roll of 14+. Likewise, halflings are
known to be Lucky Bastards, gaining +3 on saving throws vs.
Blast and Breath, and +4 on all other saving throws (included in the
chart below). Futhermore, they are Natural Throwers, gaining
+1 to hit with all thrown weapons and slings. Finally, their small
size and peaceable demeanor puts folk at their ease, making
all elves, orcs, humans, hogoblins, ogres and trolls roll reactions
to individual halflings or groups of them at a +1.
Their harmony with the spirits of
nature gives them an aura of protection, providing +1 to AC
and to saves against those with evil intentions. Given divine favor
to heal and protect the halfling folk, the pumpkin queen can Lay
on Hands, healing 2 hp/level once per day. The holy regard the
pumpkin queens have in the halfling community cause any halflng
fighting for her to gain +1 bonus to morale whenever she is present
due to Holy Fervor. Finally, her Strength of Spirit makes
her immune to magical and normal fear effects. At 5th level the
Pumpkin Queen can research spells and make potions and scrolls. At
9th level she can make permanent magic items, and at 11th level, she
can make constructs and cast ritual spells.
At 9th level, a halfling pumpkin queen
can establish a Halfling Shire and will attract 1d6 halfling pumpkin
queens of level 1 and 3d6x10 level 0 halfling militia to defend it.
Class Proficiencies: animal
husbandry, animal training, beast friendship, command, contemplation,
craft, diplomacy, divine blessing, divine health, elementalism,
healing, knowledge, laying on hands, leadership, lore mastery,
magical engineering, magical music, naturalism, passing without
trace, prestidigitation, profession, quiet magic, sensing evil,
sensing power, theology, tracking, unflappable casting,
The Restrictions: a Halfling
Pumpkin Queen is bound by certain mystical restrictions. First, they
may never enter a building that contains a dead body. Second, they
may not wear any garment that is tied with knots. Third, if they
meet anyone who is tied up, shackled or chained, that person must be
immediately released. Fourth, they may never handle and object made
of iron (items of bronze are usually substituted, which cost 2 to 5
times the equivalent iron item). If the Pumpkin Queen breaks any of
these restrictions she loses her spell powers until she is ritually
purified by an atonement spell performed by another Pumpkin
Queen
Just wanted to say this is pretty awesome.
ReplyDeleteBy the way, the spell list is a slighty abbreviated version of the spells for the Priestess class from the Player's Companion (lots of healing spells). The number of spells is 150% of those of a standard cleric (so, a lot).
ReplyDeleteJack Skellington comes out of the closet?
ReplyDeleteIf Peaches was a hobbit.
ReplyDeleteI don't see any hobbits, but there's a hobo and a rabbit over there trying to make one.
ReplyDeleteEat the pumpkin-flavored halflings!
ReplyDelete