I finished a deck of 14 level 2, 7 level 3, and 7 level 4 henchmen, probably all we'll need for the higher level guys, given their relative scarcity.
Some names:
Bard: Depeche Mike
Craft Priest: Holy Jack!
Assassin: Bad Cheesely
Elven Night Blades: Derk Halo and Spatium Umbra (Latin for Space Ghost)
Burglar: Bosco Pudding
Lackey: Red Bentley, Dungeon Expert
I decided to use the system whereby:
d4 hit die= count 1's as 2's
d6 hit die= 1d4+2
d8 hit die= 1d4+4
It's going to make the PC's and henchmen pretty robust as opposed to equivalent HD of monsters, but that probably makes for a better game, because low hit points are just blowful and make you stop and rest too often and to puss out too much.
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