CHAOS
MONKEYS
% In Lair |
30% |
Dungeon Enc. |
Pack 2d6, Lair 5d6
|
Wilderness Enc. |
Crowd 5d6, Lair 5d6 |
Alignment |
Chaotic |
Movement |
120' (40') |
Armor Class |
3 |
Hit Dice |
1d4 hit points* |
Attacks |
1 |
Damage |
1d4 |
Save |
F0 |
Morale |
0 |
Treasure Type |
none |
XP |
6 |
Theses beasts can be summoned from the
Abyss by magicians using one of several spells. One such spell,
Conjure Monkey Minions, permanently summons the creatures into the
world, where they occasionally outlive their summoner and take up a
life in the wild, reproducing and spreading their mischief. They
appear to be small to medium sized monkeys, but with long, muscular
hands and sickly green-glowing eyes. They possess infravision to 90
feet, and are naturally stealthy, imposing a -1 to the surprise rolls
of their enemies. If they surprise their enemies, they sneak around
to the back of their enemies and strike with a +4 to hit, and if they
score a hit they have mounted their victim's back and have wrapped
their hands around his throat. The throttling attack scores 1d4
points of damage immediately and the monkey will maintain the hold,
scoring 1d4 points per round, until it or the victim is dead. A
victim being choked by a Chaos Monkey cannot cast spells, nor can it
attack the monkey himself. The only action he can take is to try to
break free, by using his round to attempt a saving throw versus
paralysis.
If they monkeys do not have surprise,
they can attempt to leap behind their target on a proficiency roll of
15+ to make a throttling backstab. If 6 or more chaos monkeys
attack a single non-surprised victim, one is assumed to be behind the
victim and can attempt a throttling back-stab. No more than one
chaos monkey can have a successful throttling hold on any individual
at one time.
Evil, evil monkey. Evil, evil monkey.
ReplyDelete