Friday, June 28, 2013

CHAOS MONKEYS


CHAOS MONKEYS

% In Lair
30%
Dungeon Enc.
Pack 2d6, Lair 5d6
Wilderness Enc.
Crowd 5d6, Lair 5d6
Alignment
Chaotic
Movement
120' (40')
Armor Class
3
Hit Dice
1d4 hit points*
Attacks
1
Damage
1d4
Save
F0
Morale
0
Treasure Type
none
XP
6

Theses beasts can be summoned from the Abyss by magicians using one of several spells. One such spell, Conjure Monkey Minions, permanently summons the creatures into the world, where they occasionally outlive their summoner and take up a life in the wild, reproducing and spreading their mischief. They appear to be small to medium sized monkeys, but with long, muscular hands and sickly green-glowing eyes. They possess infravision to 90 feet, and are naturally stealthy, imposing a -1 to the surprise rolls of their enemies. If they surprise their enemies, they sneak around to the back of their enemies and strike with a +4 to hit, and if they score a hit they have mounted their victim's back and have wrapped their hands around his throat. The throttling attack scores 1d4 points of damage immediately and the monkey will maintain the hold, scoring 1d4 points per round, until it or the victim is dead. A victim being choked by a Chaos Monkey cannot cast spells, nor can it attack the monkey himself. The only action he can take is to try to break free, by using his round to attempt a saving throw versus paralysis.
If they monkeys do not have surprise, they can attempt to leap behind their target on a proficiency roll of 15+ to make a throttling backstab. If 6 or more chaos monkeys attack a single non-surprised victim, one is assumed to be behind the victim and can attempt a throttling back-stab. No more than one chaos monkey can have a successful throttling hold on any individual at one time.

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