After skimming through this 653 page tome, I have a few impressions.
One could imagine a conversation:
GM: "Okay, let's crack open the book and start playing."
Author: "Oh, this isn't meant to be played. No, I suppose that if you mastered it and then designed a huge amount of stuff, you might eventually get to a point where you would be able to play a Traveller game with this, but you haven't done near enough work yet."
Seriously, it's 653 pages, but the examples of starships fit on 2 pages--and they don't even tell you one of the most important things: how many people can this ship carry.
They don't have any examples of small craft, as best I could see on the first look through. No fighters, shuttles etc.
They don't have fleshed out examples of vehicles either.
There isn't a single complete subsector made up.
Now, you can create absolutely anything you might imagine from proto-type plasma rifles to titan-sized battle armor to pick-up trucks. But, it doesn't include an immediately useful array of anything already made.
The ratio of "How to Create Stuff" to "Stuff you can use right now" is about 10 to 1 I'd guess.
It looks like the creation rules are pretty fast (compared to MegaTravller and Striker which were not fast).
I think a Core Rule Book that is 650 pages long should have contained enough game-ready material that it could actually be played.
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