First set of adjustments to the classes is to the Mystic (i.e. Monk). The RC D&D Mystic is slightly better than the ACKS monk, but needs a little punching up.
Major Addition: Stun Fist or Throw: When a mystic makes an unarmed attack and scores a natural high result (unmodified) as follows:
vs. lower HD enemy: 18+
vs. same HD enemy: 19+
vs. higher HD enemy 20
Then he either stuns the enemy, causing it to loose its next action in addition to damage, or can elect to throw it for 1d4 inches and slam it to the ground prone in addition to damage. If the target is larger in size or has greater HD than the mystic then it gets a saving throw vs. paralysis to avoid the stun or throw. If a natural 20 is rolled, the attack will also be a regular critical hit. Perhaps the stun/throw effect might not apply to anything larger than an ogre, and certainly won't apply to non-living enemies.
Minor Adjustment: the formula for a mystic's Acrobatics check is very complicated. Perhaps adjusting it to rolling DEX on less on D20, or Level or Less on d12 might be better.
Comments, additional suggestions, complaints?
I just read up the description for Mystics in the book. They cannot use any defensive magic items (no rings or cloaks of protection), but they do get their dex bonus.
ReplyDeleteMaybe some sort of defensive bonus? Or we just fudge it a bit to let them use the cloaks and bracers.