Saturday, January 9, 2016

FUMBLES


I like to see the occasional fumble, broken weapon/bow string.   This solution makes it possible but uncommon (far less common than just rolling a natural 1)
 
FUMBLES:  whenever a character or monster draws the 2 of clubs (formerly known as the “I go last card” know known as the “Fumble Card”) he will suffer a Fumble or Mishap.  Archers will have a bow string break, swordsmen will drop their swords, those with a wooden-hafted (non-magic) weapon will see that weapon break, spell-casters will trip and fall.   In all cases, the character loses his action for the round.  If the fumble affects a whole group, the leader only will have a weapon break or drop, the henchmen or followers simply lose their turn.

7 comments:

  1. This seems a lot better than the other systems of fumbles I've had in other games. I ran a swordsman in one game who had another player's couple of henchmen doing nothing but handing me back my sword in one fight because I kept dropping it.

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  2. Just FYI, this will make fumbles rarer for those who have any initiative bonus.

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  3. Just FYI, this will make fumbles rarer for those who have any initiative bonus.

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  4. I guess we can say fumble even if it is on one of several cards

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    1. That will make those with the initiative bonus a lot more likely to fumble, since they have more chances to draw the "go last card".

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    2. Maybe you should modify the initiative bonus rules to read that they can get a new "hit" only if the initial initiative card isn't a '2'. After that, players may choose between the card they hold and the card that they got on the "hit".

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  5. Okay, I've updated it to "If he draws multiple cards due to high Dexterity, he will fumble only if the first card drawn is the 2 of clubs"

    This should make everyone's fumble chance the same.

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