RAPID FIRE
Classes: elf, fighter, halfling
Requirement: using short bow or long bow
Benefit: make one extra shot per round
Penalty: may not move in round
REACH ATTACK
Classes: fighter, elf, mystic
Requirement: using spear or pike
Benefit:
may attack enemy that is 5 feet away from actual contact
Penalty:
-2 to hit
RIDE-BY ATTACK
Classes: fighter
Requirement: mounted on war horse
Benefit: human fighters on warhorses can make
their attack(s) at any point of his horse’s movement, and continue to move,
without facing a free attack, except by set vs charge.
Penalty: subject to “set vs. charge” attack by
any target with spear or pike.
SET VS. CHARGE
Classes: fighter, dwarf, elf, halfling, gnome,
mystic, berserker
Requirement: using spear or pike, charged by enemy
Benefit: double rolled weapon damage when
charged by enemy
Penalty: may not move in round
SHIELD PUSH
Classes: fighter, dwarf, elf, gnome, halfling,
berserker
Requirement: using a shield
Benefit: Instead of making an attack, the
character pushes enemy with his shield.
If the attacker scores a hit, the defender is pushed back 5 feet, plus 5
feet per point of Strength Bonus
Penalty: The attacker scores no damage and must,
of course follow along with the target.
Shield push is ineffective against targets a size code bigger than the
attacker.
SHIELD SACRIFICE
Classes: fighter, dwarf, elf, gnome, halfling,
berserker
Requirement: using a shield
Benefit: 1 enemy attack that would have hit is
completely blocked.
Penalty: The shield being used is completely
destroyed by the attack
Shield push and shield sacrifice useable by all classes that can use shields.
ReplyDeleteRapid Fire scales up with additional attacks at higher level
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