Thursday, January 7, 2016

Combat Options Part 2


RAPID FIRE

Classes: elf, fighter, halfling

Requirement: using short bow or long bow

Benefit: make one extra shot per round

Penalty: may not move in round

 

REACH ATTACK

Classes: fighter, elf, mystic

Requirement: using spear or pike

Benefit:  may attack enemy that is 5 feet away from actual contact

Penalty:  -2 to hit

 

RIDE-BY ATTACK

Classes: fighter

Requirement: mounted on war horse

Benefit: human fighters on warhorses can make their attack(s) at any point of his horse’s movement, and continue to move, without facing a free attack, except by set vs charge.

Penalty: subject to “set vs. charge” attack by any target with spear or pike.

 

SET VS. CHARGE

Classes: fighter, dwarf, elf, halfling, gnome, mystic, berserker

Requirement: using spear or pike, charged by enemy

Benefit: double rolled weapon damage when charged by enemy

Penalty: may not move in round

 

SHIELD PUSH

Classes: fighter, dwarf, elf, gnome, halfling, berserker

Requirement: using a shield

Benefit: Instead of making an attack, the character pushes enemy with his shield.  If the attacker scores a hit, the defender is pushed back 5 feet, plus 5 feet per point of Strength Bonus

Penalty: The attacker scores no damage and must, of course follow along with the target.  Shield push is ineffective against targets a size code bigger than the attacker.

 

SHIELD SACRIFICE

Classes: fighter, dwarf, elf, gnome, halfling, berserker

Requirement: using a shield

Benefit: 1 enemy attack that would have hit is completely blocked.

Penalty: The shield being used is completely destroyed by the attack

2 comments:

  1. Shield push and shield sacrifice useable by all classes that can use shields.

    ReplyDelete
  2. Rapid Fire scales up with additional attacks at higher level

    ReplyDelete