Tuesday, January 19, 2016

Henchmen Experience

For treasure, it's simple.  Whatever treasure you give your henchmen, they immediately spend  1d6x10+40%  (so somewhere between half and all of it) and that is applied to experience.  They save the rest for equipment etc.


For chip experience, I never really stated what we're doing.   How about, whatever number of chips the PC cashes in, each henchman is calculated as to cashing in half that number (round up?, round down?) and gets XP as his level would indicate.  Good, bad?

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