Tuesday, January 12, 2016

Henchmen Cards

I've started to put together a stack of henchmen cards.  Since I'm not using any sort of skill system or proficiency system this time, it makes the creation faster and easier.   I decided to use the "Standard Array" from D&D 3e for Ability Scores for the first batch, so I can get a large number out quickly--the Ability Score dice rolls are a quite a time-suck for the henchmen--so each one has 15,14,13,12,10,8 arranged to suit.


I've decided to just print 4 guys on a standard 81/2 x11 sheet of paper and cut them into 4, rather than printing on cards, again a huge time saver.


Here's a sample:




SHAMUS SHADEBOTTOM
Human,   thief,  level-1,  Neutral
Str 12 (+0) Int 10 (0), Wis 8(-1), Dex 15(+1), Con 14(+1), Cha 13(+1)
AC 6 (leather, +1 Dex)
Combat Movement: 8”,  Run/Explore  24” (120ft)
HD: 1d6+1        Current HP: 
Base THACO: 19
Short Sword: THACO 19, 1d6
Darts: THACO 18, 1d4, range  3”, 6”. 9”
Gear: leather, short sword, case of 10 darts, thief’s tools, back pack
Ol 20, F/RT 15, CW 92, MS 25, HS 15, PP 25  HN 30
EXP (+5%):                                        TREASURE:

I've just decided to go with THACO, and to convert move and ranges to inches


I decided that all Thieves have alliterative names.   Mystics all sound like fake yoga-positions (Sunrise Gopher, Exalted Ox, Jubilant Crab).

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