Each game
month, each character must pay maintenance for himself and each of his
henchmen, hirelings, mounts and dogs.
There are several levels of maintenance that the character can choose to
pay and each of them has a specific game effects.
Hit Dice Procedure:
at the beginning of each game month, the player pays out his chosen
level of maintenance for himself and each of his underlings and animals. Then check the Hit Dice column for the level
paid. He re-rolls his total hit points
and uses that total for the game month.
If, for example, he is a 4th level fighter with 13
constitution, he is due 4d8+4 hit points.
If he chooses “Good” level, he would spend 240gp on maintenance (60gp
x4), and would then roll 4d8+4 two times and use the higher of the two totals
as his hit points for the month’s adventuring.
A—People
Level
|
Cost
|
Hit Dice
|
Example
|
Minimal
|
10sp
|
Worst of 3
|
Prisoner,
beggar
|
Lackey
|
3gp/level
|
Worse of 2
|
Servant,
apprentice
|
Standard
|
30gp/level
|
1 roll
|
Soldier,
craftsman
|
Good
|
60gp/level
|
Better of 2
|
Merchant
|
Excellent
|
100gp/level
|
Best of 3
|
Adventurer,
knight
|
Minimal: a half ration of grain (1 bushel per
month) and water. Person will be dressed
in rags and look lean and starved. Make a saving throw vs. poison once per
month or come down with a disease.
Lodging is on a pile of garbage.
Lackey: includes a full ration of grain (2
bushels per month) and 1 mug of beer per day.
There will be a clothing allowance providing a new set of common clothes
per year. Person will have 1d8sp in
spending money. If soldiers or henchmen
are supported at this level, there is a 1 in 6 chance that weapons or armor
will fail due to poor maintenance.
Lodging is typically a space on the floor of the common room or stable.
Standard: includes 3 weeks of standard rations
and 1 week of iron rations and a pint of ale or
cheap wine per day, a clothing allowance that provides for 2 sets of
common clothes per year, maintenance and repair of tools and weaponry, and
1-2gp of spending money per month.
Lodging is a share of a multi-person room. If called on to travel, the person will have
3 days of iron rations and a 2-quart skin of ale on hand.
Good: includes 3 merchant-quality meals per day and 1 week of
iron rations per month, 2 pints of average wine per day and 1 gallon of good
wine per month, one new set of merchant-quality clothing per month. Maintenance and repair of tools and weaponry
is provided, as well as 1d4gp in spending money per month. Lodging is one half of a nice 2-person room,
or better. If called on to travel person
will have 1 week of iron rations and a 2-quart skin of good wine ready.
Excellent: includes 3 rich-quality meals per day
and 1 week of iron rations per month, 2 pints of good wine per day and 1 gallon
of excellent wine per month, one new set of noble-quality clothing per
month. Maintenance and repair of tools
and weaponry is provided, as well as 5gp per level in spending money per
month. Lodging is a private suite of
rooms. If called on to travel person
will have 1 week of iron rations and a 2-quart skin of excellent wine ready.
A special note on Mystics:
since mystics are trained in self-denial and asceticism, they can
support themselves at a Lackey level cost, but gain the Hit Die benefit from
the Excellent level of maintenance.
LIKE
ReplyDeleteLIKE
ReplyDeleteWhy didn't we bolt this onto ACKS rather than use the crummy maintenance rules we had?
ReplyDeleteWe were trying to play as written, especially with the new fangled economic system, which turned out to be not as cool as it seemed
ReplyDeleteLive and learn.
DeleteI really like this. It makes a lot more sense to me than the acks maintenance, which seemed to just make money evaporate for no reason.
ReplyDeleteI really like this. It makes a lot more sense to me than the acks maintenance, which seemed to just make money evaporate for no reason.
ReplyDelete