Friday, January 22, 2016

Lackey Class

I've taken the Lackey class I had made for ACKS and converted it into a level-limited NPC class useful for utility henchmen for D&D.




LACKEYS (NPC CLASS)


 


Prime Requisite: Constitution


Experience Bonus: 5% if Constitution 13+, 10% if Consititution 16+.


Hit Dice:  1d6 per level until 6th


Maximum Level: 6


Armor:  leather, also, beginning at 4th level: shield, scale, chain


Weapons: any axe, hammer, mattock, club, staff and dagger.  May used tools as weapons without the improvised penalty.  2 others gained at 6th level.


Special Abilities:  Porter power,  Open Locks, Find/Remove Traps, Hear Noise. Fire Man, Detect Poison, Exchange, Shield Man, Battlefield Surgeon, Trusted Goon


 


Lackeys are skilled henchmen trained to support their principal during his adventures.  Unlike other classes, lackeys can be in almost any race from humans to halflings to goblins.


 


CLASS DETAILS


Prime Requisite:  A lackey's prime requisite is Constitution.  If the lackey has a Constitution of 13-15 he gains a +5% experience bonus.  If the lackey has Constitution of 16-18 he gains a +10% experience bonus.


Hit Dice: Roll a d6 to determine a lackey's hit points, plus Constitution bonus, if any.  He gets 1d6 extra points plus Con bonus for each experience level thereafter until 5th level, the maxmimum level for lackeys.


Armor: A lackey can wear leather armor and may not carry a shield. 


Weapons:  A lackey may use any sort of axe, hammer, mattock, club, staff or dagger and may use any tool as weapon without incurring the improvised weapon penalty.


 


SPECIAL ABILITIES


 Porter Power


If a lackey is wearing a Porter’s Pack or Back Pack, any items inside them only count half their weight toward encumbrance.


 Thief Skills


Lackeys have the ability to Open Locks, Find Traps, Remove Traps and Hear Noise, as a thief of the same experience level.


 Fire Man


Beginning at 2nd level, a lackey with flint and steel can light a torch, candle or lantern in a single round, even if there is total darkness all about.  He can also use a lit torch as a missile weapon with a 10/20/30 foot range.


Detect Poison


Beginning at 3rd level, a lackey can detect whether a trap, weapon, or treasure is smeared with poison, the percentage chance is the same as his Find Traps ability.  He must spend 1 round visibily examining the object.


 Exchange: 


Beginning at 3rd level, a lackey within 5 feet of his boss can smoothly exchange any item in his hands with any item in his boss’s hands without his boss spending any of his turn’s action in doing so (assuming they act on the same initiative).


 Shield Man


Beginning at 4th level, a lackey has learned enough about dungeon combat that he may now use a shield, scale and chain armor.  He also can use the Shield Wall, Shield Sacrifice and Shield Push maneuvers in combat.


 Battlefield Surgeon


Beginning at 5th level, a lackey has developed sufficient skill at sewing up wounds that he can cure 1d6 hit points of damage, once per person (1 turn—10 minutes-- of work each) after each battle that is fought.  This requires needle and thread, a supply of cloth for bandages and 1 pint of wine or strong waters per patient.  The attempt is not automatic, he must roll the highest of his Intelligence, Wisdom or Dexterity or less on a d20.


 Trusted Goon


At 6th level, a lackey may pick any two weapons that his class normally does not have access to and gain proficiency with those two weapons.   He can also choose 1 combat option that is normally restricted to classes other than his own, and may now use that combat option.


 MAXIMUM EXPERIENCE LEVEL


Since Lackeys are specifically trained and function as underlings and henchmen, they cannot progress past the 6th level of experience.


 LACKEY SAVING THROWS:


Lackeys use the same saving throw tables as thieves.


 LACKEY COMBAT:


Lackeys use the same attack tables as thieves, and do not gain combat options or maneuvers except those available to all classes and as noted under the Shield Man and Trusted Goon abilities.   They also do not gain thieves' backstab ability. 


 LACKEY EXPERIENCE TABLE


 


EXP LEVEL
EXP POINTS
HD
POWERS
1
0
1d6
Thief Skills,  Porter Power
2
1200
2d6
Fire Man
3
2400
3d6
Exchange, Detect Poison
4
4800
4d6
Shield Man
5
9600
5d6
Battlefield Surgeon
6
19.200
6d6
Trusted Goon


 RECRUITING LACKEYS:


Lackeys can be found in the regular henchman recruiting deck, but if a Normal Man (or halfling or goblin or gnome or dwarf etc) accompanies an adventuring party into a dungeon or similar dangerous quest and receives 100gp or more in treasure, the DM may allow him to become a first level lackey and be recruited as a henchman.

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