LACKEYS (NPC CLASS)
Prime Requisite: Constitution
Experience Bonus: 5% if Constitution 13+,
10% if Consititution 16+.
Hit Dice: 1d6 per level until 6th
Maximum Level: 6
Armor: leather, also, beginning at 4th
level: shield, scale, chain
Weapons: any axe, hammer,
mattock, club, staff and dagger. May
used tools as weapons without the improvised penalty. 2 others gained at 6th level.
Special Abilities: Porter power,
Open Locks, Find/Remove Traps, Hear Noise. Fire Man, Detect Poison, Exchange,
Shield Man, Battlefield Surgeon, Trusted Goon
Lackeys
are skilled henchmen trained to support their principal during his
adventures. Unlike other classes,
lackeys can be in almost any race from humans to halflings to goblins.
CLASS DETAILS
Prime Requisite: A lackey's prime requisite is Constitution. If the lackey has a Constitution of 13-15 he
gains a +5% experience bonus. If the lackey
has Constitution of 16-18 he gains a +10% experience bonus.
Hit Dice: Roll a d6 to determine
a lackey's hit points, plus Constitution bonus, if any. He gets 1d6 extra points plus Con bonus for
each experience level thereafter until 5th level, the maxmimum level for
lackeys.
Armor: A lackey can wear
leather armor and may not carry a shield.
Weapons: A lackey may use any sort of axe, hammer,
mattock, club, staff or dagger and may use any tool as weapon without incurring
the improvised weapon penalty.
SPECIAL ABILITIES
Porter Power
If
a lackey is wearing a Porter’s Pack or Back Pack, any items inside them only
count half their weight toward encumbrance.
Thief Skills
Lackeys
have the ability to Open Locks, Find Traps, Remove Traps and Hear Noise, as a
thief of the same experience level.
Fire Man
Beginning
at 2nd level, a lackey with flint and steel can light a torch,
candle or lantern in a single round, even if there is total darkness all about. He can also use a lit torch as a missile
weapon with a 10/20/30 foot range.
Detect Poison
Beginning
at 3rd level, a lackey can detect whether a trap, weapon, or
treasure is smeared with poison, the percentage chance is the same as his Find
Traps ability. He must spend 1 round
visibily examining the object.
Exchange:
Beginning
at 3rd level, a lackey within 5 feet of his boss can smoothly
exchange any item in his hands with any item in his boss’s hands without his
boss spending any of his turn’s action in doing so (assuming they act on the
same initiative).
Shield Man
Beginning
at 4th level, a lackey has learned enough about dungeon combat that
he may now use a shield, scale and chain armor.
He also can use the Shield Wall, Shield Sacrifice and Shield Push
maneuvers in combat.
Battlefield Surgeon
Beginning
at 5th level, a lackey has developed sufficient skill at sewing up
wounds that he can cure 1d6 hit points of damage, once per person (1 turn—10 minutes--
of work each) after each battle that is fought.
This requires needle and thread, a supply of cloth for bandages and 1
pint of wine or strong waters per patient.
The attempt is not automatic, he must roll the highest of his
Intelligence, Wisdom or Dexterity or less on a d20.
Trusted Goon
At
6th level, a lackey may pick any two weapons that his class normally
does not have access to and gain proficiency with those two weapons. He can also choose 1 combat option that is
normally restricted to classes other than his own, and may now use that combat
option.
MAXIMUM EXPERIENCE
LEVEL
Since
Lackeys are specifically trained and function as underlings and henchmen, they
cannot progress past the 6th level of experience.
LACKEY SAVING THROWS:
Lackeys
use the same saving throw tables as thieves.
LACKEY COMBAT:
Lackeys
use the same attack tables as thieves, and do not gain combat options or maneuvers except those available to all
classes and as noted under the Shield Man and Trusted Goon abilities. They also do not gain thieves' backstab ability.
LACKEY EXPERIENCE TABLE
EXP LEVEL
|
EXP POINTS
|
HD
|
POWERS
|
1
|
0
|
1d6
|
Thief
Skills, Porter Power
|
2
|
1200
|
2d6
|
Fire
Man
|
3
|
2400
|
3d6
|
Exchange,
Detect Poison
|
4
|
4800
|
4d6
|
Shield
Man
|
5
|
9600
|
5d6
|
Battlefield
Surgeon
|
6
|
19.200
|
6d6
|
Trusted
Goon
|
RECRUITING LACKEYS:
Lackeys
can be found in the regular henchman recruiting deck, but if a Normal Man (or
halfling or goblin or gnome or dwarf etc) accompanies an adventuring party into
a dungeon or similar dangerous quest and receives 100gp or more in treasure,
the DM may allow him to become a first level lackey and be recruited as a
henchman.
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