SHIELD WALL
Classes: fighter, dwarf, elf, berserker
Requirement: 3 or more adjacent characters all
taking this action and using shields
Benefit: all characters in the shield wall get a
+3 boost to AC in the direction of the wall.
Penalty: Movement is restricted to 30 feet, all
members are on the same initiative, and weaponry restricted to spears, daggers
or short swords.
SHOOT YOUR FACE
Classes: fighter, elf, halfling, mystic
Requirement: Using a bow or crossbow (halflings may
use rock or sling as well)
Benefit: add 4 points to damage
Penalty: suffer a -4 to hit penalty
SMASH
Classes: fighter, dwarf, elf, halfling, gnome,
mystic, berserker
Requirement: 9th level or greater
(special for Demi-humans)
Benefit: add Strength Score to total damage
Penalty: -5 to hit, goes last in initiative for
round
SPLIT-FIRE ATTACK
Classes: elf
Requirement: using short bow or long bow
Benefit: elves can move at running speed and
shoot a bow at any point during movement.
Penalty: You have to live with yourself as an
elf.
TO THE HILT
Classes: fighter, gnome, berserker, thief
Requirement: using a dagger
Benefit: dagger does +1 damage and is stuck in
the wound doing 1 point of damage per round until pulled out (uses attack
action)/
Penalty: The attack is made at -4 to hit.
TRIP
Classes: fighter, dwarf, elf, gnome, halfling,
berserker, mystic
Requirement: using a 2-handed weapon (mystics may
use legs)
Benefit: If attacker hits AC 4, target must roll
DEX or less (monsters 8+HD) or fall prone
Penalty: Attack scores no damage.
UNHORSE
Classes: fighter, dwarf, elf, mystic
Requirement: using a polearm vs. mounted enemy
Benefit: if
hit AC 5 or better, target must save vs. paralysis or fall from horse.
Penalty: hit
does no damage.
Shield wall useable by all classes that are permitted shields
ReplyDelete