Thursday, January 7, 2016

Combat Options part 3


SHIELD WALL

Classes: fighter, dwarf, elf, berserker

Requirement: 3 or more adjacent characters all taking this action and using shields

Benefit: all characters in the shield wall get a +3 boost to AC in the direction of the wall.

Penalty: Movement is restricted to 30 feet, all members are on the same initiative, and weaponry restricted to spears, daggers or short swords.

 

SHOOT YOUR FACE

Classes: fighter, elf, halfling,  mystic

Requirement: Using a bow or crossbow (halflings may use rock or sling as well)

Benefit: add 4 points to damage

Penalty: suffer a -4 to hit penalty

 

SMASH

Classes: fighter, dwarf, elf, halfling, gnome, mystic, berserker

Requirement: 9th level or greater (special for Demi-humans)

Benefit: add Strength Score to total damage

Penalty: -5 to hit, goes last in initiative for round

 

SPLIT-FIRE ATTACK

Classes: elf

Requirement: using short bow or long bow

Benefit: elves can move at running speed and shoot a bow at any point during movement.

Penalty: You have to live with yourself as an elf.

 

TO THE HILT

Classes: fighter, gnome, berserker, thief

Requirement: using a dagger

Benefit: dagger does +1 damage and is stuck in the wound doing 1 point of damage per round until pulled out (uses attack action)/

Penalty: The attack is made at -4 to hit.

 

TRIP

Classes: fighter, dwarf, elf, gnome, halfling, berserker, mystic

Requirement: using a 2-handed weapon (mystics may use legs)

Benefit: If attacker hits AC 4, target must roll DEX or less (monsters 8+HD) or fall prone

Penalty: Attack scores no damage.

 

UNHORSE

Classes: fighter, dwarf, elf, mystic

Requirement: using a polearm vs. mounted enemy

Benefit:  if hit AC 5 or better, target must save vs. paralysis or fall from horse.

Penalty:  hit does no damage.

1 comment:

  1. Shield wall useable by all classes that are permitted shields

    ReplyDelete