Friday, January 8, 2016

Combat Options, part 4


GRAPPLE

Classes: all classes

Requirement: having both hands free

Benefit: on successful hit, roll Str or less on d20, if succeeds, target saves vs. paralysis or has one of his limbs held.  May attempt save each round to break hold.

Penalty:  -2 to hit (except mystics) if enemy armed.  No damage scored by attack.


SUNDER
Classes: fighter, gnome, dwarf, elf, berserker
Requirement: using any axe or sword, or any 2-handed weapon except a staff
Benefit: May aim for the Weapon (AC 2) or Shield (AC 6) of an enemy instead of his body.  If hit is scored roll damage and then roll damage scored or less on d20 to break a shield or weapon with wooden haft.  If weapon is all metal, half the damage.
Penalty: The attack scores no damage on the target.

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