Wednesday, January 20, 2016

Rules for Breaking Things

Do we need a set of clear rules for busting up doors and chests, using acid to open locks and that sort of thing?  I know I've whipped them up in the past, and we used them a lot in Skull Mountain.   Should I include them in the Rules Update I'm going to send covering Movement and Spell Books?
I'm thinking that on the one hand, it might be useful, on the other, it might be clutter.

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